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B侧设计文档.md
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B侧设计文档.md
@ -1,117 +0,0 @@
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# B 侧设计文档(主控端 + 协议 + 网络)
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> 负责人:成员 B | 主责 crate:`viewer/`、`common/` | 配合:A(agent/)
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> 按里程碑推进,每个里程碑独立 feature 分支,合入即打 tag。
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---
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## B1 · 联调基线(1-2 天,和 A 合作完成)
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目标:拿到 H.264 版双机实测数据,作为一切优化的对照基线。
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1. **HUD 扩展**:新增 丢包率(估算)/抖动(jitter)/帧间隔 p95 三项读数
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- 抖动 = 相邻帧 E2E 差值的绝对值 EMA;帧间隔 p95 用环形缓冲取 95 分位;
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- 码流异常计数(解码失败次数)也上 HUD,验证关键帧自愈是否生效。
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2. **测试脚本** `tools/bench.md`:固定三个场景各测 60s —— 静止桌面 / 播放视频 / 拖动窗口,记录 HUD 截图。
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3. **产出**:基线数据表填入本文件末尾。
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## B2 · 码率自适应(3-4 天)
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目标:弱网自动降码率保流畅,好网缓慢升码率提画质。
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### 协议扩展(common/)
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```rust
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/// B2 新增控制消息(流 2)
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RateReport {
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loss_permille: u16, // 接收端估算丢包率 ‰
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rtt_ms: u32, // 最近 RTT
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e2e_ms: u32, // 平滑后端到端延迟
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}
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```
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viewer 每 2s 汇总一次发送(流 2 复用,无新增握手)。
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### 控制算法(先简后精,AIMD 风格)
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| 网络状态(连续 3 个周期) | 动作 |
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|---|---|
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| 丢包 > 8% 或 E2E > 400ms | 码率 ×0.6(下限 1Mbps),同时通知编码器降帧率到 20fps |
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| 丢包 3-8% | 码率 ×0.9 |
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| 丢包 < 1% 且 E2E < 150ms 持续 10s | 码率 +500Kbps 步进上探(上限 15Mbps) |
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### agent 侧配合点(给 A 的接口需求)
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- 需要运行时改码率的入口:优先查 openh264 crate 是否暴露 `SetOption(RC_PARAM)`;
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- 若 crate 不支持 → 方案 B:保留 encoder 实例但按新码率重建(重建成本 ~50ms,降码率不频繁,可接受);
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- 降级到极限(1Mbps 仍丢包 >15%)→ 主动降分辨率 1080p→720p(A 实现,协议传 `ResChange` 通知,viewer 重配解码器与窗口尺寸)。
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## B3 · P2P 打洞 + 信令 + 中继(1.5-2 周,核心里程碑)
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目标:跨公网可用。三层结构:
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```
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┌─────────┐ ①注册/交换地址(WebSocket) ┌──────────┐
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│ viewer │ ───────────────────────────→ │ 信令服务器 │
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└────┬────┘ └──────────┘
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│ ②拿到对方候选地址(IP:port×N) ↑
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│ ③a 直连(打洞) ──────────────────── agent 注册
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│ ③b 失败 → 走 TURN 中继
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```
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### 信令服务器(B 主建,A 参与评审)
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- 最小实现:单二进制 Rust + WebSocket(tokio-tungstenite),无数据库;
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- 消息:`Register{agent_id}` / `Connect{agent_id}` / `Answer{candidates, auth_code_hint}`;
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- agent 开机注册自身 ID(设备码),viewer 输对方 ID 发起;
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- 中立服务器,不碰媒体数据,带宽成本 ≈ 0。
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### 候选地址与打洞
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1. agent 侧收集候选:本机局域网地址、路由器公网映射(STUN 探测,自建 coturn 的 stun 或公共 stun);
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2. 双方经信令交换候选后**同时**向对方发探测包(UDP 打洞,锥形 NAT 成功率高;对称 NAT 基本打不通);
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3. 打通 → 直连(QUIC 直接到该地址);打不通 → TURN 中继兜底。
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### 中继方案(务实路线)
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QUIC 本身没有标准 TURN 集成,两条路:
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- **路线一(推荐先做)**:自建中继服务 `relay` —— viewer 把 QUIC 包封装转发给 relay,relay 转给 agent(本质是应用层 TURN,复用信令服务器的部署);
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- **路线二(二期)**:coturn + 手写 ICE-lite,仅在路线一性能不足时投入。
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### 安全(随 B3 一起做,替代现在的跳过校验)
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- 预共享验证码升级为 **PAKE(SPAKE2)**:验证码不落服务器、不落网络,双方推导会话密钥;
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- 信令只传地址候选,媒体端到端加密保持 QUIC TLS 不变。
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## B4 · 多屏 + 文件传输(各 2-3 天,穿插做)
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**多屏**:
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- 协议:`ScreenList{screens: Vec<{id, w, h}>}`(AuthOk 里带)、`SelectScreen{id}`;
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- agent 枚举 DXGI outputs(A 实现),viewer 加屏幕切换下拉;
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- 第二期再做"多屏同显"。
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**文件传输**:
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- 首选走已有 QUIC 连接开独立双向流(不引入 aria2 依赖,部署简单);
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- 协议:`FileOffer{name, size}` → `FileAccept` → 原始分块流(1MB 块 + 校验);
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- viewer 做拖拽发送 + 保存对话框。
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---
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## 里程碑与分支规划
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| 里程碑 | 分支 | 预估 | 验收标准 |
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|---|---|---|---|
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| B1 联调基线 | feature/hud-baseline | 1-2 天 | 三场景基线数据入库 |
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| B2 码率自适应 | feature/rate-adapt | 3-4 天 | 模拟弱网(clumsy/丢包工具)下自动降码率,画面不断流 |
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| B3 打洞+中继 | feature/p2p-relay | 1.5-2 周 | 两台跨公网机器通过 ID 互联;打洞失败自动走中继 |
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| B4 多屏/文件 | feature/screens-files | 3-5 天 | 多屏切换、拖拽传文件可用 |
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顺序建议:B1 → B2 → B3 → B4(B3 是价值最大项,B4 可穿插)。
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## 基线数据表(B1 完成后填写)
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| 场景 | FPS | RTT | E2E | 码率 | 丢包 | 抖动 |
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|---|---|---|---|---|---|---|
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| 静止桌面 | | | | | | |
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| 视频播放 | | | | | | |
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| 拖动窗口 | | | | | | |
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113
Cargo.lock
generated
113
Cargo.lock
generated
@ -6,14 +6,9 @@ version = 4
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name = "agent"
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name = "agent"
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version = "0.1.0"
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version = "0.1.0"
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dependencies = [
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dependencies = [
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"agent-core",
|
||||||
"anyhow",
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"anyhow",
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"common",
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"common",
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"lz4_flex",
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"nvenc",
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"openh264",
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"quinn",
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"rcgen",
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"rustls",
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"tokio",
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"tokio",
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"windows",
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"windows",
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]
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]
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@ -58,27 +53,6 @@ dependencies = [
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"serde",
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"serde",
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]
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]
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[[package]]
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name = "bitfields"
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version = "1.0.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ef6e59298da389bc0649c7463856b34c6e17fe542f88939426ede4436c6b1195"
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dependencies = [
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"bitfields-impl",
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]
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[[package]]
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name = "bitfields-impl"
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version = "1.0.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f2c044f98f86f15414668d6c8187c7e4fadab1ad2b31680f648703e0fe07c555"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.119",
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"thiserror",
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]
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[[package]]
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[[package]]
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name = "bitflags"
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name = "bitflags"
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version = "1.3.2"
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version = "1.3.2"
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@ -625,17 +599,6 @@ version = "0.2.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "521739c6d2bac4aa25192232afe6841231376b2b26d4d9fae5ecf8ca5772e441"
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checksum = "521739c6d2bac4aa25192232afe6841231376b2b26d4d9fae5ecf8ca5772e441"
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[[package]]
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name = "nvenc"
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version = "0.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3227c3b09b1e042dab7d8d82cea77c0404e7d0c2bbb92e7e87cb319749cd20dc"
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dependencies = [
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"bitfields",
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"libloading",
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"windows",
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]
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[[package]]
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[[package]]
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name = "once_cell"
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name = "once_cell"
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version = "1.21.4"
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version = "1.21.4"
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@ -1581,54 +1544,32 @@ checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
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[[package]]
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[[package]]
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name = "windows"
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name = "windows"
|
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version = "0.62.2"
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version = "0.58.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "527fadee13e0c05939a6a05d5bd6eec6cd2e3dbd648b9f8e447c6518133d8580"
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checksum = "dd04d41d93c4992d421894c18c8b43496aa748dd4c081bac0dc93eb0489272b6"
|
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dependencies = [
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|
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"windows-collections",
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|
||||||
"windows-core",
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|
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"windows-future",
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|
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"windows-numerics",
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|
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]
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[[package]]
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name = "windows-collections"
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|
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version = "0.3.2"
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|
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source = "registry+https://github.com/rust-lang/crates.io-index"
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|
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checksum = "23b2d95af1a8a14a3c7367e1ed4fc9c20e0a26e79551b1454d72583c97cc6610"
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|
||||||
dependencies = [
|
dependencies = [
|
||||||
"windows-core",
|
"windows-core",
|
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|
"windows-targets",
|
||||||
]
|
]
|
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|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows-core"
|
name = "windows-core"
|
||||||
version = "0.62.2"
|
version = "0.58.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "b8e83a14d34d0623b51dce9581199302a221863196a1dde71a7663a4c2be9deb"
|
checksum = "6ba6d44ec8c2591c134257ce647b7ea6b20335bf6379a27dac5f1641fcf59f99"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"windows-implement",
|
"windows-implement",
|
||||||
"windows-interface",
|
"windows-interface",
|
||||||
"windows-link",
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|
||||||
"windows-result",
|
"windows-result",
|
||||||
"windows-strings",
|
"windows-strings",
|
||||||
]
|
"windows-targets",
|
||||||
|
|
||||||
[[package]]
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|
||||||
name = "windows-future"
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|
||||||
version = "0.3.2"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "e1d6f90251fe18a279739e78025bd6ddc52a7e22f921070ccdc67dde84c605cb"
|
|
||||||
dependencies = [
|
|
||||||
"windows-core",
|
|
||||||
"windows-link",
|
|
||||||
"windows-threading",
|
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows-implement"
|
name = "windows-implement"
|
||||||
version = "0.60.2"
|
version = "0.58.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "053e2e040ab57b9dc951b72c264860db7eb3b0200ba345b4e4c3b14f67855ddf"
|
checksum = "2bbd5b46c938e506ecbce286b6628a02171d56153ba733b6c741fc627ec9579b"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
@ -1637,9 +1578,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows-interface"
|
name = "windows-interface"
|
||||||
version = "0.59.3"
|
version = "0.58.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "3f316c4a2570ba26bbec722032c4099d8c8bc095efccdc15688708623367e358"
|
checksum = "053c4c462dc91d3b1504c6fe5a726dd15e216ba718e84a0e46a88fbe5ded3515"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
@ -1652,32 +1593,23 @@ version = "0.2.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "f0805222e57f7521d6a62e36fa9163bc891acd422f971defe97d64e70d0a4fe5"
|
checksum = "f0805222e57f7521d6a62e36fa9163bc891acd422f971defe97d64e70d0a4fe5"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "windows-numerics"
|
|
||||||
version = "0.3.1"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "6e2e40844ac143cdb44aead537bbf727de9b044e107a0f1220392177d15b0f26"
|
|
||||||
dependencies = [
|
|
||||||
"windows-core",
|
|
||||||
"windows-link",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows-result"
|
name = "windows-result"
|
||||||
version = "0.4.1"
|
version = "0.2.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "7781fa89eaf60850ac3d2da7af8e5242a5ea78d1a11c49bf2910bb5a73853eb5"
|
checksum = "1d1043d8214f791817bab27572aaa8af63732e11bf84aa21a45a78d6c317ae0e"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"windows-link",
|
"windows-targets",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows-strings"
|
name = "windows-strings"
|
||||||
version = "0.5.1"
|
version = "0.1.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "7837d08f69c77cf6b07689544538e017c1bfcf57e34b4c0ff58e6c2cd3b37091"
|
checksum = "4cd9b125c486025df0eabcb585e62173c6c9eddcec5d117d3b6e8c30e2ee4d10"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"windows-link",
|
"windows-result",
|
||||||
|
"windows-targets",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@ -1714,15 +1646,6 @@ dependencies = [
|
|||||||
"windows_x86_64_msvc",
|
"windows_x86_64_msvc",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "windows-threading"
|
|
||||||
version = "0.2.1"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "3949bd5b99cafdf1c7ca86b43ca564028dfe27d66958f2470940f73d86d75b37"
|
|
||||||
dependencies = [
|
|
||||||
"windows-link",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_aarch64_gnullvm"
|
name = "windows_aarch64_gnullvm"
|
||||||
version = "0.52.6"
|
version = "0.52.6"
|
||||||
|
|||||||
@ -1,9 +1,8 @@
|
|||||||
[workspace]
|
[workspace]
|
||||||
resolver = "2"
|
resolver = "2"
|
||||||
# agent-core:平台无关会话层 + 软件编码视频管线(当前仅 linux-agent 使用)
|
# agent-core:平台无关的被控端会话层(Windows/Linux 共用);linux-agent:Linux 被控端
|
||||||
# linux-agent:Linux 被控端(X11 + XTest)
|
|
||||||
members = ["common", "agent-core", "agent", "linux-agent", "viewer"]
|
members = ["common", "agent-core", "agent", "linux-agent", "viewer"]
|
||||||
# 默认成员保持 Windows 三件套,`cargo build --release` 行为与改动前完全一致;
|
# 默认成员保持 Windows 三件套,`cargo build --release` 依旧只出 agent.exe / viewer.exe;
|
||||||
# Linux 被控端显式构建:`cargo build --release -p linux-agent`
|
# Linux 被控端显式构建:`cargo build --release -p linux-agent`
|
||||||
default-members = ["common", "agent", "viewer"]
|
default-members = ["common", "agent", "viewer"]
|
||||||
|
|
||||||
@ -16,5 +15,5 @@ quinn = "0.11"
|
|||||||
rustls = { version = "0.23", default-features = false, features = ["ring", "std", "logging"] }
|
rustls = { version = "0.23", default-features = false, features = ["ring", "std", "logging"] }
|
||||||
rcgen = { version = "0.13", default-features = false, features = ["ring", "pem"] }
|
rcgen = { version = "0.13", default-features = false, features = ["ring", "pem"] }
|
||||||
lz4_flex = "0.11"
|
lz4_flex = "0.11"
|
||||||
windows = "0.62"
|
windows = "0.58"
|
||||||
minifb = "0.27"
|
minifb = "0.27"
|
||||||
|
|||||||
@ -291,13 +291,12 @@ where
|
|||||||
|
|
||||||
// 传输参数调优:
|
// 传输参数调优:
|
||||||
// - 收发窗口放大,避免高 RTT 下吞吐被 窗口/RTT 死锁(默认 512KB 流窗口)
|
// - 收发窗口放大,避免高 RTT 下吞吐被 窗口/RTT 死锁(默认 512KB 流窗口)
|
||||||
// - 发送缓冲上限 512KB:QUIC 内部排队 ≈ 3 帧 @5Mbps,E2E 延迟天花板 ~150ms;
|
// - 发送缓冲上限 2MB:QUIC 内部排队有界(约 1 帧多),配合上游 latest-wins 丢帧
|
||||||
// 配合上游 latest-wins 丢帧,超量部分在进 QUIC 前就被丢弃
|
// 把端到端排队延迟压在 ~0.4s 内
|
||||||
// (与 Windows 端 agent/src/main.rs 保持一致,沿用同一次调优结论)
|
|
||||||
let mut transport = quinn::TransportConfig::default();
|
let mut transport = quinn::TransportConfig::default();
|
||||||
transport.receive_window(quinn::VarInt::from_u32(16 * 1024 * 1024));
|
transport.receive_window(quinn::VarInt::from_u32(16 * 1024 * 1024));
|
||||||
transport.stream_receive_window(quinn::VarInt::from_u32(8 * 1024 * 1024));
|
transport.stream_receive_window(quinn::VarInt::from_u32(8 * 1024 * 1024));
|
||||||
transport.send_window(512 * 1024);
|
transport.send_window(2 * 1024 * 1024);
|
||||||
let mut server_config = quinn::ServerConfig::with_single_cert(vec![cert], key.into())?;
|
let mut server_config = quinn::ServerConfig::with_single_cert(vec![cert], key.into())?;
|
||||||
server_config.transport_config(Arc::new(transport));
|
server_config.transport_config(Arc::new(transport));
|
||||||
|
|
||||||
@ -350,10 +349,8 @@ where
|
|||||||
let (ctl_tx, mut ctl_rx) = mpsc::unbounded_channel::<ControlMsg>();
|
let (ctl_tx, mut ctl_rx) = mpsc::unbounded_channel::<ControlMsg>();
|
||||||
let t0 = Instant::now();
|
let t0 = Instant::now();
|
||||||
|
|
||||||
// 读循环(流 2):输入事件 + Ping;Pong 附带**视频下行方向**的 QUIC 丢包统计
|
// 读循环(流 2):输入事件 + Ping
|
||||||
// (conn.stats().path 统计的是本端发送方向,被控端的发送方向正是视频下行)
|
|
||||||
let keyreq_reader = keyreq.clone();
|
let keyreq_reader = keyreq.clone();
|
||||||
let conn_stats = conn.clone();
|
|
||||||
let reader = tokio::spawn(async move {
|
let reader = tokio::spawn(async move {
|
||||||
loop {
|
loop {
|
||||||
match read_control(&mut irecv).await {
|
match read_control(&mut irecv).await {
|
||||||
@ -363,13 +360,7 @@ where
|
|||||||
}
|
}
|
||||||
Ok(ControlMsg::Ping(t)) => {
|
Ok(ControlMsg::Ping(t)) => {
|
||||||
let agent_ts = t0.elapsed().as_millis() as u64;
|
let agent_ts = t0.elapsed().as_millis() as u64;
|
||||||
let p = conn_stats.stats().path;
|
let _ = ctl_tx.send(ControlMsg::Pong { t, agent_ts });
|
||||||
let _ = ctl_tx.send(ControlMsg::Pong {
|
|
||||||
t,
|
|
||||||
agent_ts,
|
|
||||||
lost: p.lost_packets,
|
|
||||||
sent: p.sent_packets,
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
Ok(_) => {}
|
Ok(_) => {}
|
||||||
Err(_) => break,
|
Err(_) => break,
|
||||||
|
|||||||
@ -4,15 +4,11 @@ version = "0.1.0"
|
|||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
# 会话层(QUIC/TLS/认证/编码/丢帧)在 agent-core,与 linux-agent 共用
|
||||||
|
agent-core = { path = "../agent-core" }
|
||||||
common = { path = "../common" }
|
common = { path = "../common" }
|
||||||
anyhow.workspace = true
|
anyhow.workspace = true
|
||||||
tokio.workspace = true
|
tokio.workspace = true
|
||||||
quinn.workspace = true
|
|
||||||
rustls.workspace = true
|
|
||||||
rcgen.workspace = true
|
|
||||||
lz4_flex.workspace = true
|
|
||||||
openh264 = { version = "0.9.9", features = ["source"] }
|
|
||||||
nvenc = "0.1.0"
|
|
||||||
windows = { workspace = true, features = [
|
windows = { workspace = true, features = [
|
||||||
"Win32_Foundation",
|
"Win32_Foundation",
|
||||||
"Win32_Graphics_Direct3D",
|
"Win32_Graphics_Direct3D",
|
||||||
|
|||||||
@ -1,59 +0,0 @@
|
|||||||
//! 编码基准:1080p 噪声帧(最恶劣压缩工况)对比单线程与 4 线程 openh264。
|
|
||||||
//! 运行:cargo run --release -p agent --bin encbench
|
|
||||||
|
|
||||||
use openh264::encoder::{
|
|
||||||
BitRate, Encoder, EncoderConfig, FrameRate, IntraFramePeriod, RateControlMode, UsageType,
|
|
||||||
};
|
|
||||||
use openh264::formats::{BgraSliceU8, YUVBuffer};
|
|
||||||
use openh264::OpenH264API;
|
|
||||||
use std::time::Instant;
|
|
||||||
|
|
||||||
fn bench(threads: u16, frames: usize) -> f64 {
|
|
||||||
let mut enc = Encoder::with_api_config(
|
|
||||||
OpenH264API::from_source(),
|
|
||||||
EncoderConfig::new()
|
|
||||||
.bitrate(BitRate::from_bps(5_000_000))
|
|
||||||
.max_frame_rate(FrameRate::from_hz(30.0))
|
|
||||||
.rate_control_mode(RateControlMode::Bitrate)
|
|
||||||
.usage_type(UsageType::ScreenContentRealTime)
|
|
||||||
.intra_frame_period(IntraFramePeriod::from_num_frames(300))
|
|
||||||
.num_threads(threads),
|
|
||||||
)
|
|
||||||
.expect("encoder");
|
|
||||||
|
|
||||||
// 预生成 10 张不同噪声帧轮换(保证每帧 P 帧都真实编码,避免运动估计空转)
|
|
||||||
let mut frames_in = Vec::with_capacity(10);
|
|
||||||
for f in 0..10u32 {
|
|
||||||
let mut frame = vec![0u8; 1920 * 1080 * 4];
|
|
||||||
let mut seed = 12345u32.wrapping_add(f * 7919);
|
|
||||||
for px in frame.chunks_exact_mut(4) {
|
|
||||||
seed = seed.wrapping_mul(1103515245).wrapping_add(12345);
|
|
||||||
px.copy_from_slice(&seed.to_le_bytes());
|
|
||||||
}
|
|
||||||
frames_in.push(YUVBuffer::from_bgra8_source(BgraSliceU8::new(&frame, (1920, 1080))));
|
|
||||||
}
|
|
||||||
|
|
||||||
// 预热 5 帧(首帧 IDR、线程池初始化)
|
|
||||||
for (i, y) in frames_in.iter().enumerate().take(5) {
|
|
||||||
let _ = enc.encode(y).unwrap_or_else(|_| panic!("frame {i}"));
|
|
||||||
}
|
|
||||||
let t = Instant::now();
|
|
||||||
for (i, y) in frames_in.iter().cycle().take(frames).enumerate() {
|
|
||||||
let _ = enc.encode(y).unwrap_or_else(|_| panic!("frame {i}"));
|
|
||||||
}
|
|
||||||
t.elapsed().as_millis() as f64 / frames as f64
|
|
||||||
}
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
println!("1080p 噪声帧编码基准(含 BGRA→YUV 转换)");
|
|
||||||
let t = Instant::now();
|
|
||||||
let _ = YUVBuffer::from_bgra8_source(BgraSliceU8::new(
|
|
||||||
&vec![7u8; 1920 * 1080 * 4],
|
|
||||||
(1920, 1080),
|
|
||||||
));
|
|
||||||
println!("BGRA→YUV 转换: {}ms/帧", t.elapsed().as_millis());
|
|
||||||
let s = bench(1, 20);
|
|
||||||
println!("单线程: {s:.1}ms/帧 → {}fps", (1000.0 / s) as u32);
|
|
||||||
let m = bench(4, 20);
|
|
||||||
println!("4 线程: {m:.1}ms/帧 → {}fps", (1000.0 / m) as u32);
|
|
||||||
}
|
|
||||||
@ -1,35 +1,20 @@
|
|||||||
//! DXGI Desktop Duplication 采集(Windows 8+)。
|
//! Windows 屏幕采集:DXGI Desktop Duplication(Windows 8+)。
|
||||||
//! 编码器自动选择:NVENC 硬编(N 卡:GPU 内 BGRA→H.264 零转换零拷贝直通)
|
//!
|
||||||
//! → openh264 软编兜底(无 N 卡/驱动异常时自动启用)。
|
//! 采集循环、H.264 编码、丢帧与下行都在 `agent-core`(两端共用),本模块只负责
|
||||||
//! 支持主控端 KeyFrameReq 强制关键帧(解码异常恢复)。
|
//! DXGI 的「取新帧 → 拷到 staging 纹理 → 映射内存」这三步。
|
||||||
|
//!
|
||||||
|
//! `ScreenCapturer` 的语义与 Linux 端一致:`acquire()` 返回 false 即代表超时且画面未变,
|
||||||
|
//! 由 agent-core 决定低频重发上一帧。
|
||||||
|
|
||||||
|
use agent_core::ScreenCapturer;
|
||||||
use anyhow::{anyhow, Result};
|
use anyhow::{anyhow, Result};
|
||||||
use common::{encode_video_frame, VideoFrameHeader};
|
|
||||||
use nvenc::bitstream::BitStream;
|
|
||||||
use nvenc::encoder::RegisteredResource;
|
|
||||||
use nvenc::session::{InitParams, Session};
|
|
||||||
use nvenc::sys::enums::{
|
|
||||||
NVencBufferFormat, NVencPicStruct, NVencPicType, NVencParamsRcMode, NVencTuningInfo,
|
|
||||||
};
|
|
||||||
use nvenc::sys::guids::{NV_ENC_CODEC_H264_GUID, NV_ENC_PRESET_P3_GUID};
|
|
||||||
use openh264::encoder::{
|
|
||||||
BitRate, Encoder, EncoderConfig, FrameRate, IntraFramePeriod, RateControlMode, UsageType,
|
|
||||||
};
|
|
||||||
use openh264::formats::{BgraSliceU8, YUVBuffer};
|
|
||||||
use openh264::OpenH264API;
|
|
||||||
use std::sync::atomic::{AtomicBool, Ordering};
|
|
||||||
use std::sync::Arc;
|
|
||||||
use tokio::sync::watch::Sender;
|
|
||||||
use windows::core::Interface;
|
use windows::core::Interface;
|
||||||
use windows::Win32::Foundation::HMODULE;
|
use windows::Win32::Foundation::HMODULE;
|
||||||
use windows::Win32::Graphics::Direct3D::{
|
use windows::Win32::Graphics::Direct3D::{D3D_DRIVER_TYPE_HARDWARE, D3D_FEATURE_LEVEL_11_0};
|
||||||
D3D_DRIVER_TYPE_HARDWARE, D3D_FEATURE_LEVEL_11_0,
|
|
||||||
};
|
|
||||||
use windows::Win32::Graphics::Direct3D11::{
|
use windows::Win32::Graphics::Direct3D11::{
|
||||||
D3D11CreateDevice, ID3D11Device, ID3D11DeviceContext, ID3D11Resource, ID3D11Texture2D,
|
D3D11CreateDevice, ID3D11Device, ID3D11DeviceContext, ID3D11Resource, ID3D11Texture2D,
|
||||||
D3D11_BIND_RENDER_TARGET, D3D11_BIND_SHADER_RESOURCE, D3D11_CREATE_DEVICE_FLAG,
|
D3D11_CREATE_DEVICE_FLAG, D3D11_CPU_ACCESS_READ, D3D11_MAP_READ,
|
||||||
D3D11_CPU_ACCESS_READ, D3D11_MAP_READ, D3D11_MAPPED_SUBRESOURCE,
|
D3D11_MAPPED_SUBRESOURCE, D3D11_SDK_VERSION, D3D11_TEXTURE2D_DESC, D3D11_USAGE_STAGING,
|
||||||
D3D11_SDK_VERSION, D3D11_TEXTURE2D_DESC, D3D11_USAGE_DEFAULT, D3D11_USAGE_STAGING,
|
|
||||||
};
|
};
|
||||||
use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_SAMPLE_DESC};
|
use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_SAMPLE_DESC};
|
||||||
use windows::Win32::Graphics::Dxgi::{
|
use windows::Win32::Graphics::Dxgi::{
|
||||||
@ -37,15 +22,10 @@ use windows::Win32::Graphics::Dxgi::{
|
|||||||
DXGI_OUTDUPL_DESC, DXGI_OUTDUPL_FRAME_INFO,
|
DXGI_OUTDUPL_DESC, DXGI_OUTDUPL_FRAME_INFO,
|
||||||
};
|
};
|
||||||
|
|
||||||
use std::time::{Duration, Instant};
|
|
||||||
|
|
||||||
pub struct Duplication {
|
pub struct Duplication {
|
||||||
pub device: ID3D11Device,
|
_device: ID3D11Device,
|
||||||
context: ID3D11DeviceContext,
|
context: ID3D11DeviceContext,
|
||||||
staging_res: ID3D11Resource,
|
staging_res: ID3D11Resource,
|
||||||
/// GPU 内中间纹理(NVENC 注册目标;DEFAULT usage,BGRA 与采集一致)
|
|
||||||
gpu_res: ID3D11Resource,
|
|
||||||
gpu_tex: ID3D11Texture2D,
|
|
||||||
dup: IDXGIOutputDuplication,
|
dup: IDXGIOutputDuplication,
|
||||||
pub width: u32,
|
pub width: u32,
|
||||||
pub height: u32,
|
pub height: u32,
|
||||||
@ -59,13 +39,13 @@ impl Duplication {
|
|||||||
D3D11CreateDevice(
|
D3D11CreateDevice(
|
||||||
None,
|
None,
|
||||||
D3D_DRIVER_TYPE_HARDWARE,
|
D3D_DRIVER_TYPE_HARDWARE,
|
||||||
HMODULE(std::ptr::null_mut()),
|
HMODULE::default(),
|
||||||
D3D11_CREATE_DEVICE_FLAG(0),
|
D3D11_CREATE_DEVICE_FLAG(0),
|
||||||
Some(&[D3D_FEATURE_LEVEL_11_0]),
|
Some(&[D3D_FEATURE_LEVEL_11_0]),
|
||||||
D3D11_SDK_VERSION,
|
D3D11_SDK_VERSION,
|
||||||
Some(&raw mut device),
|
Some(&mut device),
|
||||||
None,
|
None,
|
||||||
Some(&raw mut context),
|
Some(&mut context),
|
||||||
)
|
)
|
||||||
.map_err(|e| anyhow!("D3D11CreateDevice failed: {e}"))?;
|
.map_err(|e| anyhow!("D3D11CreateDevice failed: {e}"))?;
|
||||||
let device = device.ok_or_else(|| anyhow!("no d3d device"))?;
|
let device = device.ok_or_else(|| anyhow!("no d3d device"))?;
|
||||||
@ -85,7 +65,6 @@ impl Duplication {
|
|||||||
let (width, height) = (desc.ModeDesc.Width, desc.ModeDesc.Height);
|
let (width, height) = (desc.ModeDesc.Width, desc.ModeDesc.Height);
|
||||||
anyhow::ensure!(width > 0 && height > 0, "bad desktop size");
|
anyhow::ensure!(width > 0 && height > 0, "bad desktop size");
|
||||||
|
|
||||||
// staging:软编路径 Map 读内存
|
|
||||||
let sdesc = D3D11_TEXTURE2D_DESC {
|
let sdesc = D3D11_TEXTURE2D_DESC {
|
||||||
Width: width,
|
Width: width,
|
||||||
Height: height,
|
Height: height,
|
||||||
@ -108,36 +87,25 @@ impl Duplication {
|
|||||||
let staging = staging_opt.ok_or_else(|| anyhow!("no staging texture"))?;
|
let staging = staging_opt.ok_or_else(|| anyhow!("no staging texture"))?;
|
||||||
let staging_res: ID3D11Resource = staging.cast()?;
|
let staging_res: ID3D11Resource = staging.cast()?;
|
||||||
|
|
||||||
// GPU 中间纹理:NVENC 路径的注册目标(DEFAULT usage,GPU 可读)
|
|
||||||
let gdesc = D3D11_TEXTURE2D_DESC {
|
|
||||||
Usage: D3D11_USAGE_DEFAULT,
|
|
||||||
BindFlags: (D3D11_BIND_RENDER_TARGET.0 | D3D11_BIND_SHADER_RESOURCE.0) as u32,
|
|
||||||
CPUAccessFlags: 0,
|
|
||||||
..sdesc
|
|
||||||
};
|
|
||||||
let mut gpu_opt: Option<ID3D11Texture2D> = None;
|
|
||||||
device
|
|
||||||
.CreateTexture2D(&gdesc, None, Some(&mut gpu_opt))
|
|
||||||
.map_err(|e| anyhow!("CreateTexture2D(gpu) failed: {e}"))?;
|
|
||||||
let gpu_tex = gpu_opt.ok_or_else(|| anyhow!("no gpu texture"))?;
|
|
||||||
let gpu_res: ID3D11Resource = gpu_tex.cast()?;
|
|
||||||
|
|
||||||
Ok(Self {
|
Ok(Self {
|
||||||
device,
|
_device: device,
|
||||||
context,
|
context,
|
||||||
staging_res,
|
staging_res,
|
||||||
gpu_res,
|
|
||||||
gpu_tex,
|
|
||||||
dup,
|
dup,
|
||||||
width,
|
width,
|
||||||
height,
|
height,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// true=拿到新帧并已复制;false=超时无更新。
|
impl ScreenCapturer for Duplication {
|
||||||
/// 同时复制到 staging(软编读内存)与 GPU 中间纹理(NVENC 注册输入)。
|
fn size(&self) -> (u32, u32) {
|
||||||
pub fn acquire(&mut self, timeout_ms: u32) -> Result<bool> {
|
(self.width, self.height)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// true=拿到新帧并已复制到 staging;false=超时无更新
|
||||||
|
fn acquire(&mut self, timeout_ms: u32) -> Result<bool> {
|
||||||
unsafe {
|
unsafe {
|
||||||
let mut info = DXGI_OUTDUPL_FRAME_INFO::default();
|
let mut info = DXGI_OUTDUPL_FRAME_INFO::default();
|
||||||
let mut resource: Option<IDXGIResource> = None;
|
let mut resource: Option<IDXGIResource> = None;
|
||||||
@ -146,7 +114,6 @@ impl Duplication {
|
|||||||
let res = resource.ok_or_else(|| anyhow!("no desktop resource"))?;
|
let res = resource.ok_or_else(|| anyhow!("no desktop resource"))?;
|
||||||
let src: ID3D11Resource = res.cast()?;
|
let src: ID3D11Resource = res.cast()?;
|
||||||
self.context.CopyResource(&self.staging_res, &src);
|
self.context.CopyResource(&self.staging_res, &src);
|
||||||
self.context.CopyResource(&self.gpu_res, &src);
|
|
||||||
let _ = self.dup.ReleaseFrame();
|
let _ = self.dup.ReleaseFrame();
|
||||||
Ok(true)
|
Ok(true)
|
||||||
}
|
}
|
||||||
@ -156,8 +123,8 @@ impl Duplication {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// 在 staging 映射窗口内执行回调(软编路径)。回调参数 = (像素数据, 行距)。
|
/// 把 staging 纹理映射到内存并去掉行间距
|
||||||
pub fn with_mapped<R>(&mut self, f: impl FnOnce(&[u8], usize) -> R) -> Result<R> {
|
fn copy_frame(&mut self) -> Result<Vec<u8>> {
|
||||||
unsafe {
|
unsafe {
|
||||||
let mut mapped = D3D11_MAPPED_SUBRESOURCE::default();
|
let mut mapped = D3D11_MAPPED_SUBRESOURCE::default();
|
||||||
self.context
|
self.context
|
||||||
@ -166,315 +133,17 @@ impl Duplication {
|
|||||||
let (w, h) = (self.width as usize, self.height as usize);
|
let (w, h) = (self.width as usize, self.height as usize);
|
||||||
let pitch = mapped.RowPitch as usize;
|
let pitch = mapped.RowPitch as usize;
|
||||||
let src = std::slice::from_raw_parts(mapped.pData as *const u8, pitch * h);
|
let src = std::slice::from_raw_parts(mapped.pData as *const u8, pitch * h);
|
||||||
let r = f(src, pitch);
|
let mut out = Vec::with_capacity(w * h * 4);
|
||||||
|
for row in 0..h {
|
||||||
|
out.extend_from_slice(&src[row * pitch..row * pitch + w * 4]);
|
||||||
|
}
|
||||||
self.context.Unmap(&self.staging_res, 0);
|
self.context.Unmap(&self.staging_res, 0);
|
||||||
Ok(r)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// NVENC 硬编封装:H.264 High、CBR 码率控制、UltraLowLatency 调优、无 B 帧。
|
|
||||||
/// 输入 = 注册的 GPU 纹理(BGRA 与 DXGI 采集字节序一致,零转换)。
|
|
||||||
struct NvencEncoder {
|
|
||||||
encoder: nvenc::encoder::Encoder,
|
|
||||||
registered: RegisteredResource,
|
|
||||||
bitstream: BitStream,
|
|
||||||
frame_count: usize,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl NvencEncoder {
|
|
||||||
fn new(dup: &mut Duplication, bitrate_bps: u32) -> Result<Self> {
|
|
||||||
// 打开会话(无 N 卡 / 驱动不含编码库时在此失败)
|
|
||||||
let session: Session<_> = Session::open_dx(&dup.device)
|
|
||||||
.map_err(|e| anyhow!("open_dx: {e:?}"))?;
|
|
||||||
let codecs = session
|
|
||||||
.get_encode_codecs()
|
|
||||||
.map_err(|e| anyhow!("codecs: {e:?}"))?;
|
|
||||||
anyhow::ensure!(codecs.contains(&NV_ENC_CODEC_H264_GUID), "NVENC no H264 codec");
|
|
||||||
let (session, mut config) = session
|
|
||||||
.get_encode_preset_config_ex(
|
|
||||||
NV_ENC_CODEC_H264_GUID,
|
|
||||||
NV_ENC_PRESET_P3_GUID,
|
|
||||||
NVencTuningInfo::UltraLowLatency,
|
|
||||||
)
|
|
||||||
.map_err(|e| anyhow!("preset_config: {e:?}"))?;
|
|
||||||
// CBR 桌面实时档:码率恒定,延迟可预测(对标 UU 3.2Mbps@60fps)
|
|
||||||
config.preset_cfg.rc_params.rate_control_mode = NVencParamsRcMode::CBR;
|
|
||||||
config.preset_cfg.rc_params.average_bit_rate = bitrate_bps;
|
|
||||||
config.preset_cfg.gop_len = 240; // 周期 IDR(60fps 下 4s):网络异常后的自愈恢复点,
|
|
||||||
// 配合 KeyFrameReq 即时恢复,避免长时间冻结
|
|
||||||
config.preset_cfg.frame_interval_p = 1; // 无 B 帧
|
|
||||||
|
|
||||||
let init = InitParams {
|
|
||||||
encode_guid: NV_ENC_CODEC_H264_GUID,
|
|
||||||
preset_guid: NV_ENC_PRESET_P3_GUID,
|
|
||||||
resolution: [dup.width, dup.height],
|
|
||||||
aspect_ratio: [dup.width, dup.height],
|
|
||||||
frame_rate: [60, 1],
|
|
||||||
tuning_info: NVencTuningInfo::UltraLowLatency,
|
|
||||||
buffer_format: NVencBufferFormat::ARGB,
|
|
||||||
encode_config: &mut config.preset_cfg,
|
|
||||||
enable_ptd: true,
|
|
||||||
max_encoder_resolution: [dup.width, dup.height],
|
|
||||||
};
|
|
||||||
let encoder = session
|
|
||||||
.init_encoder(init)
|
|
||||||
.map_err(|e| anyhow!("init_encoder: {e:?}"))?;
|
|
||||||
let registered = encoder
|
|
||||||
.register_resource_dx11(&dup.gpu_tex, NVencBufferFormat::ARGB, 0)
|
|
||||||
.map_err(|e| anyhow!("register_resource: {e:?}"))?;
|
|
||||||
let bitstream = encoder
|
|
||||||
.create_bitstream_buffer()
|
|
||||||
.map_err(|e| anyhow!("bitstream: {e:?}"))?;
|
|
||||||
Ok(Self {
|
|
||||||
encoder,
|
|
||||||
registered,
|
|
||||||
bitstream,
|
|
||||||
frame_count: 0,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
/// 编码当前 GPU 纹理内容,返回 Annex B H.264 码流。
|
|
||||||
fn encode(&mut self, force_idr: bool, ts_ms: u64) -> Result<Vec<u8>> {
|
|
||||||
// 首帧强制 IDR:解码端从任意时刻接入,没有 IDR 无法解出后续 P 帧
|
|
||||||
let ty = if force_idr || self.frame_count == 0 {
|
|
||||||
NVencPicType::IDR
|
|
||||||
} else {
|
|
||||||
NVencPicType::P
|
|
||||||
};
|
|
||||||
self.encoder.encode_picture(
|
|
||||||
&self.registered,
|
|
||||||
&self.bitstream,
|
|
||||||
self.frame_count,
|
|
||||||
ts_ms,
|
|
||||||
NVencBufferFormat::ARGB,
|
|
||||||
NVencPicStruct::Frame,
|
|
||||||
ty,
|
|
||||||
None,
|
|
||||||
)
|
|
||||||
.map_err(|e| anyhow!("encode_picture: {e:?}"))?;
|
|
||||||
self.frame_count += 1;
|
|
||||||
// 同步读出码流(NVENC 单帧编码 1-3ms,阻塞等待可接受)
|
|
||||||
let lock = self
|
|
||||||
.bitstream
|
|
||||||
.try_lock(true)
|
|
||||||
.map_err(|e| anyhow!("bitstream lock: {e:?}"))?;
|
|
||||||
let out = lock.as_slice().to_vec();
|
|
||||||
drop(lock);
|
|
||||||
if out.is_empty() {
|
|
||||||
anyhow::bail!("nvenc empty bitstream");
|
|
||||||
}
|
|
||||||
Ok(out)
|
Ok(out)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn desktop_size() -> Result<(u32, u32)> {
|
|
||||||
let d = Duplication::new()?;
|
|
||||||
Ok((d.width, d.height))
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// 采集主循环:独立线程运行;连接断开(通道关闭)时退出。
|
/// 采集器工厂:agent-core 在采集后端失效时会重新调用
|
||||||
/// 通道为 watch 单槽(latest-wins):发送即覆盖,网络慢时不产生积压。
|
pub fn new_capturer() -> Result<Box<dyn ScreenCapturer>> {
|
||||||
/// congestion:发送侧 write 超时置位 → 跳过当前帧(不编码不发送),注入率自适应降速。
|
Ok(Box::new(Duplication::new()?))
|
||||||
pub fn run(tx: Sender<Option<Vec<u8>>>, keyreq: Arc<AtomicBool>, congestion: Arc<AtomicBool>) {
|
|
||||||
let start = Instant::now();
|
|
||||||
loop {
|
|
||||||
let mut dup = match Duplication::new() {
|
|
||||||
Ok(d) => d,
|
|
||||||
Err(e) => {
|
|
||||||
eprintln!("[capture] init failed: {e}, retry in 2s");
|
|
||||||
std::thread::sleep(Duration::from_secs(2));
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
eprintln!(
|
|
||||||
"[capture] duplication started {}x{}",
|
|
||||||
dup.width, dup.height
|
|
||||||
);
|
|
||||||
|
|
||||||
// ---- 编码器自动选择:NVENC 硬编优先,失败落回 openh264 软编 ----
|
|
||||||
enum EncoderKind {
|
|
||||||
Nvenc(Box<NvencEncoder>),
|
|
||||||
Soft(Box<openh264::encoder::Encoder>),
|
|
||||||
}
|
|
||||||
let mut encoder: EncoderKind = match NvencEncoder::new(&mut dup, 5_000_000) {
|
|
||||||
Ok(nv) => {
|
|
||||||
eprintln!("[capture] encoder = NVENC hardware (CBR 5Mbps@60fps, ARGB direct)");
|
|
||||||
EncoderKind::Nvenc(Box::new(nv))
|
|
||||||
}
|
|
||||||
Err(e) => {
|
|
||||||
eprintln!("[capture] NVENC unavailable ({e}); fallback to openh264 software");
|
|
||||||
match Encoder::with_api_config(
|
|
||||||
OpenH264API::from_source(),
|
|
||||||
EncoderConfig::new()
|
|
||||||
.bitrate(BitRate::from_bps(5_000_000))
|
|
||||||
.max_frame_rate(FrameRate::from_hz(60.0))
|
|
||||||
.rate_control_mode(RateControlMode::Bitrate)
|
|
||||||
.usage_type(UsageType::ScreenContentRealTime)
|
|
||||||
.intra_frame_period(IntraFramePeriod::from_num_frames(300))
|
|
||||||
.num_threads(4),
|
|
||||||
) {
|
|
||||||
Ok(e) => {
|
|
||||||
eprintln!("[capture] encoder = openh264 software (5Mbps@60fps, 4T)");
|
|
||||||
EncoderKind::Soft(Box::new(e))
|
|
||||||
}
|
|
||||||
Err(e) => {
|
|
||||||
eprintln!("[capture] encoder init failed: {e}");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
let mut last_frame: Option<Vec<u8>> = None; // 软编静止重发
|
|
||||||
let mut last_sent = Instant::now() - Duration::from_secs(10);
|
|
||||||
let min_frame = Duration::from_millis(16); // 60fps 上限
|
|
||||||
let mut scratch: Vec<u8> = Vec::new(); // 软编:行距不连续时的复用缓冲
|
|
||||||
// 编码耗时统计(每 120 帧输出一次均值,ms)
|
|
||||||
let mut stat_frames = 0u64;
|
|
||||||
let mut stat_convert_ms = 0u64;
|
|
||||||
let mut stat_encode_ms = 0u64;
|
|
||||||
let mut stat_skipped = 0u64; // 拥塞跳帧计数
|
|
||||||
|
|
||||||
macro_rules! emit {
|
|
||||||
($payload:expr) => {{
|
|
||||||
let header = VideoFrameHeader {
|
|
||||||
width: dup.width,
|
|
||||||
height: dup.height,
|
|
||||||
ts_ms: start.elapsed().as_millis() as u64,
|
|
||||||
};
|
|
||||||
let frame = encode_video_frame(&header, &$payload);
|
|
||||||
if tx.send(Some(frame.clone())).is_err() {
|
|
||||||
return; // 会话结束
|
|
||||||
}
|
|
||||||
last_frame = Some(frame);
|
|
||||||
last_sent = Instant::now();
|
|
||||||
stat_frames += 1;
|
|
||||||
}};
|
|
||||||
}
|
|
||||||
|
|
||||||
loop {
|
|
||||||
let iter_start = Instant::now();
|
|
||||||
match dup.acquire(80) {
|
|
||||||
Ok(true) => {
|
|
||||||
// 主控端请求关键帧(解码异常恢复)
|
|
||||||
let force_key = keyreq.swap(false, Ordering::Relaxed);
|
|
||||||
// 拥塞反馈:发送侧排队深 → 跳过本帧(NVENC 少输入一帧,参考链连续;
|
|
||||||
// 解码端收到的帧序 = 编码端实际输出序,无花屏风险)
|
|
||||||
if congestion.swap(false, Ordering::Relaxed) {
|
|
||||||
stat_skipped += 1;
|
|
||||||
let el = iter_start.elapsed();
|
|
||||||
if el < min_frame {
|
|
||||||
std::thread::sleep(min_frame - el);
|
|
||||||
}
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
match &mut encoder {
|
|
||||||
EncoderKind::Nvenc(enc) => {
|
|
||||||
let enc_start = Instant::now();
|
|
||||||
let r = enc.encode(force_key, start.elapsed().as_millis() as u64);
|
|
||||||
stat_encode_ms += enc_start.elapsed().as_millis() as u64;
|
|
||||||
match r {
|
|
||||||
Ok(payload) => emit!(payload),
|
|
||||||
Err(e) => eprintln!("[capture] nvenc encode failed: {e}"),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EncoderKind::Soft(enc) => {
|
|
||||||
if force_key {
|
|
||||||
enc.force_intra_frame();
|
|
||||||
}
|
|
||||||
// 映射窗口内直接做 BGRA→YUV(行距连续时零拷贝,否则复用 scratch)
|
|
||||||
let conv_start = Instant::now();
|
|
||||||
let dims = (dup.width as usize, dup.height as usize);
|
|
||||||
let conv = dup.with_mapped(|src, pitch| {
|
|
||||||
if pitch == dims.0 * 4 {
|
|
||||||
YUVBuffer::from_bgra8_source(BgraSliceU8::new(src, dims))
|
|
||||||
} else {
|
|
||||||
scratch.resize(dims.0 * dims.1 * 4, 0);
|
|
||||||
for (row, dst) in
|
|
||||||
scratch.chunks_exact_mut(dims.0 * 4).enumerate()
|
|
||||||
{
|
|
||||||
dst.copy_from_slice(
|
|
||||||
&src[row * pitch..row * pitch + dims.0 * 4],
|
|
||||||
);
|
|
||||||
}
|
|
||||||
YUVBuffer::from_bgra8_source(BgraSliceU8::new(&scratch, dims))
|
|
||||||
}
|
|
||||||
});
|
|
||||||
match conv {
|
|
||||||
Ok(yuv) => {
|
|
||||||
stat_convert_ms +=
|
|
||||||
conv_start.elapsed().as_millis() as u64;
|
|
||||||
let enc_start = Instant::now();
|
|
||||||
let r = enc.encode(&yuv);
|
|
||||||
stat_encode_ms += enc_start.elapsed().as_millis() as u64;
|
|
||||||
match r {
|
|
||||||
Ok(ebs) => emit!(ebs.to_vec()),
|
|
||||||
Err(e) => {
|
|
||||||
eprintln!("[capture] encode failed: {e}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Err(e) => {
|
|
||||||
eprintln!("[capture] frame convert failed: {e}");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if stat_frames > 0 && stat_frames % 120 == 0 {
|
|
||||||
eprintln!(
|
|
||||||
"[capture] avg convert {}ms, encode {}ms/frame, skipped {} (last 120)",
|
|
||||||
stat_convert_ms / 120,
|
|
||||||
stat_encode_ms / 120,
|
|
||||||
stat_skipped
|
|
||||||
);
|
|
||||||
stat_convert_ms = 0;
|
|
||||||
stat_encode_ms = 0;
|
|
||||||
stat_skipped = 0;
|
|
||||||
}
|
|
||||||
// 帧间隔节流到 ~60fps
|
|
||||||
let el = iter_start.elapsed();
|
|
||||||
if el < min_frame {
|
|
||||||
std::thread::sleep(min_frame - el);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Ok(false) => {
|
|
||||||
// 桌面静止:低频重发(丢包后恢复 + 会话保活)。
|
|
||||||
// 关键:KeyFrameReq 在桌面静止时也必须响应 —— 此前只在新帧路径
|
|
||||||
// 消费该标志,桌面完全静止时解码端请求 IDR 永远得不到响应 → 黑屏。
|
|
||||||
let force_key = keyreq.swap(false, Ordering::Relaxed);
|
|
||||||
if last_sent.elapsed() > Duration::from_millis(500) {
|
|
||||||
match &mut encoder {
|
|
||||||
EncoderKind::Nvenc(enc) => {
|
|
||||||
// 重编当前 GPU 帧(内容未变,输出极小;force_key 时为 IDR)
|
|
||||||
let r = enc.encode(force_key, start.elapsed().as_millis() as u64);
|
|
||||||
match r {
|
|
||||||
Ok(payload) => emit!(payload),
|
|
||||||
Err(e) => {
|
|
||||||
eprintln!("[capture] nvenc idle encode failed: {e}")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EncoderKind::Soft(_) => {
|
|
||||||
// 软编:直接重发最后一帧码流副本
|
|
||||||
if let Some(f) = last_frame.as_ref() {
|
|
||||||
let _ = tx.send(Some(f.clone()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
last_sent = Instant::now();
|
|
||||||
} else {
|
|
||||||
std::thread::sleep(Duration::from_millis(8));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Err(e) => {
|
|
||||||
eprintln!("[capture] acquire failed: {e}");
|
|
||||||
break; // ACCESS_LOST 等,重建
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
std::thread::sleep(Duration::from_millis(300));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,6 +1,11 @@
|
|||||||
//! 输入注入:SendInput 实现(鼠标归一化绝对坐标 + 扫描码键盘)。
|
//! Windows 输入注入:SendInput(鼠标虚拟桌面绝对坐标 + 扫描码键盘)。
|
||||||
|
//!
|
||||||
|
//! 协议里的坐标/扫描码语义两端一致,只是落地 API 不同:
|
||||||
|
//! - 鼠标:`MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK`,直接吃 0..65535 归一化值;
|
||||||
|
//! - 键盘:`KEYEVENTF_SCANCODE` 直接送 Set-1 扫描码(Linux 端则需换算成 X11 keycode)。
|
||||||
|
|
||||||
use common::{InputEvent, MouseButton};
|
use agent_core::InputInjector;
|
||||||
|
use common::MouseButton;
|
||||||
use windows::Win32::UI::Input::KeyboardAndMouse::{
|
use windows::Win32::UI::Input::KeyboardAndMouse::{
|
||||||
SendInput, INPUT, INPUT_0, INPUT_KEYBOARD, INPUT_MOUSE, KEYBDINPUT, KEYEVENTF_EXTENDEDKEY,
|
SendInput, INPUT, INPUT_0, INPUT_KEYBOARD, INPUT_MOUSE, KEYBDINPUT, KEYEVENTF_EXTENDEDKEY,
|
||||||
KEYEVENTF_KEYUP, KEYEVENTF_SCANCODE, MOUSEEVENTF_ABSOLUTE, MOUSEEVENTF_MIDDLEDOWN,
|
KEYEVENTF_KEYUP, KEYEVENTF_SCANCODE, MOUSEEVENTF_ABSOLUTE, MOUSEEVENTF_MIDDLEDOWN,
|
||||||
@ -73,9 +78,23 @@ pub fn virtual_desktop() -> (i32, i32, i32, i32) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn handle(ev: InputEvent) {
|
/// SendInput 注入后端(无状态,直接调 Win32)
|
||||||
match ev {
|
pub struct WinInput;
|
||||||
InputEvent::MouseMove { x, y } => {
|
|
||||||
|
impl WinInput {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for WinInput {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::new()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl InputInjector for WinInput {
|
||||||
|
fn mouse_move(&self, x: u16, y: u16) {
|
||||||
// 主控端已按虚拟桌面归一化,这里直接透传 0..65535
|
// 主控端已按虚拟桌面归一化,这里直接透传 0..65535
|
||||||
send_mouse(
|
send_mouse(
|
||||||
MOUSEEVENTF_ABSOLUTE.0 | MOUSEEVENTF_VIRTUALDESK.0 | MOUSEEVENTF_MOVE.0,
|
MOUSEEVENTF_ABSOLUTE.0 | MOUSEEVENTF_VIRTUALDESK.0 | MOUSEEVENTF_MOVE.0,
|
||||||
@ -84,20 +103,24 @@ pub fn handle(ev: InputEvent) {
|
|||||||
0,
|
0,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
InputEvent::MouseDown(b) => match b {
|
|
||||||
MouseButton::Left => send_mouse(MOUSEEVENTF_LEFTDOWN, 0, 0, 0),
|
fn mouse_button(&self, b: MouseButton, down: bool) {
|
||||||
MouseButton::Right => send_mouse(MOUSEEVENTF_RIGHTDOWN.0, 0, 0, 0),
|
let flags = match (b, down) {
|
||||||
MouseButton::Middle => send_mouse(MOUSEEVENTF_MIDDLEDOWN.0, 0, 0, 0),
|
(MouseButton::Left, true) => MOUSEEVENTF_LEFTDOWN,
|
||||||
},
|
(MouseButton::Left, false) => MOUSEEVENTF_LEFTUP,
|
||||||
InputEvent::MouseUp(b) => match b {
|
(MouseButton::Right, true) => MOUSEEVENTF_RIGHTDOWN.0,
|
||||||
MouseButton::Left => send_mouse(MOUSEEVENTF_LEFTUP, 0, 0, 0),
|
(MouseButton::Right, false) => MOUSEEVENTF_RIGHTUP.0,
|
||||||
MouseButton::Right => send_mouse(MOUSEEVENTF_RIGHTUP.0, 0, 0, 0),
|
(MouseButton::Middle, true) => MOUSEEVENTF_MIDDLEDOWN.0,
|
||||||
MouseButton::Middle => send_mouse(MOUSEEVENTF_MIDDLEUP.0, 0, 0, 0),
|
(MouseButton::Middle, false) => MOUSEEVENTF_MIDDLEUP.0,
|
||||||
},
|
};
|
||||||
InputEvent::Wheel { dy } => {
|
send_mouse(flags, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn wheel(&self, dy: i32) {
|
||||||
send_mouse(MOUSEEVENTF_WHEEL.0, 0, 0, dy as u32);
|
send_mouse(MOUSEEVENTF_WHEEL.0, 0, 0, dy as u32);
|
||||||
}
|
}
|
||||||
InputEvent::KeyDown { scancode, extended } => send_key(scancode, extended, false),
|
|
||||||
InputEvent::KeyUp { scancode, extended } => send_key(scancode, extended, true),
|
fn key(&self, scancode: u16, extended: bool, down: bool) {
|
||||||
|
send_key(scancode, extended, !down);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,161 +1,28 @@
|
|||||||
//! 被控端 Agent:DXGI 桌面复制采集 → LZ4 压缩 → QUIC 下行视频;上行接收输入事件注入。
|
//! 被控端 Agent(Windows):DXGI 桌面复制采集 + SendInput 键鼠注入。
|
||||||
//! P0 优化:视频帧经 watch 单槽通道(latest-wins,网络慢时只发最新帧,不积压);
|
//!
|
||||||
//! 键鼠/控制走独立 QUIC 双向流,不与视频互相阻塞。
|
//! 会话层(QUIC/TLS 握手、验证码认证、H.264 编码下行、latest-wins 丢帧、输入分发)在
|
||||||
|
//! `agent-core`,与 `linux-agent` 共用同一份实现;本 crate 只提供平台相关的采集与注入,
|
||||||
|
//! 避免两端各写一份握手/认证造成协议漂移。
|
||||||
|
|
||||||
mod capture;
|
mod capture;
|
||||||
mod input;
|
mod input;
|
||||||
|
|
||||||
|
use agent_core::{parse_args, serve, EncoderSettings, InputInjector, SessionConfig};
|
||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
use common::{read_control, write_control, ControlMsg};
|
|
||||||
use rustls::pki_types::PrivatePkcs8KeyDer;
|
|
||||||
use std::sync::atomic::{AtomicBool, Ordering};
|
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
use tokio::io::AsyncWriteExt;
|
|
||||||
use tokio::sync::{mpsc, watch};
|
|
||||||
|
|
||||||
fn parse_args() -> Result<(u16, String)> {
|
|
||||||
let mut port = 47800u16;
|
|
||||||
let mut code = "123456".to_string();
|
|
||||||
let a: Vec<String> = std::env::args().collect();
|
|
||||||
let mut i = 1;
|
|
||||||
while i < a.len() {
|
|
||||||
match a[i].as_str() {
|
|
||||||
"--port" => port = a[i + 1].parse()?,
|
|
||||||
"--code" => code = a[i + 1].clone(),
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
i += 2;
|
|
||||||
}
|
|
||||||
Ok((port, code))
|
|
||||||
}
|
|
||||||
|
|
||||||
#[tokio::main]
|
#[tokio::main]
|
||||||
async fn main() -> Result<()> {
|
async fn main() -> Result<()> {
|
||||||
let (port, code) = parse_args()?;
|
let (port, code) = parse_args()?;
|
||||||
rustls::crypto::ring::default_provider()
|
|
||||||
.install_default()
|
|
||||||
.ok();
|
|
||||||
|
|
||||||
// 自签名证书(MVP:客户端跳过校验;正式版改为固定公钥/账号体系)
|
let injector: Arc<dyn InputInjector> = Arc::new(input::WinInput::new());
|
||||||
let ck = rcgen::generate_simple_self_signed(vec!["localhost".into()])?;
|
|
||||||
let cert = ck.cert.der().clone();
|
|
||||||
let key = PrivatePkcs8KeyDer::from(ck.key_pair.serialize_der());
|
|
||||||
|
|
||||||
// 传输参数调优:
|
serve(
|
||||||
// - 收发窗口放大,避免高 RTT 下吞吐被 窗口/RTT 死锁(默认 512KB 流窗口)
|
SessionConfig { port, code },
|
||||||
// - 发送缓冲上限 64KB:QUIC 内部排队硬上限(实测 WiFi ~3Mbps 吞吐 → E2E ≤ ~170ms;
|
EncoderSettings::default(),
|
||||||
// 突发吞吐 = 64KB/7ms ≈ 72Mbps,不限制带宽)。注意此窗口为连接级,流 2 输入/Ping
|
// DXGI 后端失效(ACCESS_LOST 等)时 agent-core 会重新调用本工厂
|
||||||
// 数据量极小不受影响。配合下方拥塞反馈跳帧,把排队压在数帧以内
|
capture::new_capturer,
|
||||||
let mut transport = quinn::TransportConfig::default();
|
injector,
|
||||||
transport.receive_window(quinn::VarInt::from_u32(16 * 1024 * 1024));
|
)
|
||||||
transport.stream_receive_window(quinn::VarInt::from_u32(8 * 1024 * 1024));
|
|
||||||
transport.send_window(64 * 1024);
|
|
||||||
let mut server_config = quinn::ServerConfig::with_single_cert(vec![cert], key.into())?;
|
|
||||||
server_config.transport_config(Arc::new(transport));
|
|
||||||
|
|
||||||
let endpoint = quinn::Endpoint::server(
|
|
||||||
server_config,
|
|
||||||
format!("0.0.0.0:{port}").parse()?,
|
|
||||||
)?;
|
|
||||||
println!("[agent] listening 0.0.0.0:{port}, verify code = {code}");
|
|
||||||
|
|
||||||
let conn = endpoint
|
|
||||||
.accept()
|
|
||||||
.await
|
.await
|
||||||
.ok_or_else(|| anyhow::anyhow!("endpoint closed"))?
|
|
||||||
.await?;
|
|
||||||
println!("[agent] peer connected: {}", conn.remote_address());
|
|
||||||
|
|
||||||
// 流 1:认证 + 视频下行
|
|
||||||
let (mut send, mut recv) = conn.accept_bi().await?;
|
|
||||||
|
|
||||||
// 认证
|
|
||||||
let first = read_control(&mut recv).await?;
|
|
||||||
let code_ok = matches!(&first, ControlMsg::Auth { code: c } if *c == code);
|
|
||||||
if !code_ok {
|
|
||||||
write_control(&mut send, &ControlMsg::AuthFail("bad code".into())).await?;
|
|
||||||
send.finish()?;
|
|
||||||
anyhow::bail!("auth failed");
|
|
||||||
}
|
|
||||||
let (w, h) = capture::desktop_size()?;
|
|
||||||
write_control(&mut send, &ControlMsg::AuthOk { width: w, height: h }).await?;
|
|
||||||
println!("[agent] auth ok, desktop {w}x{h}");
|
|
||||||
|
|
||||||
// 流 2:键鼠输入 + 控制上行(与视频分离,避免被视频积压阻塞)
|
|
||||||
let (mut isend, mut irecv) = conn.accept_bi().await?;
|
|
||||||
|
|
||||||
// 采集线程 → 视频帧(watch 单槽:新帧覆盖旧帧,latest-wins)
|
|
||||||
let (tx, mut frames_rx) = watch::channel::<Option<Vec<u8>>>(None);
|
|
||||||
let keyreq = Arc::new(AtomicBool::new(false));
|
|
||||||
let keyreq_capture = keyreq.clone();
|
|
||||||
// 拥塞反馈标志:发送侧 write 超过单帧预算(20ms) → 置位,采集线程跳帧降注入率
|
|
||||||
let congestion = Arc::new(AtomicBool::new(false));
|
|
||||||
let congestion_capture = congestion.clone();
|
|
||||||
std::thread::spawn(move || capture::run(tx, keyreq_capture, congestion_capture));
|
|
||||||
|
|
||||||
// 上行控制消息(Pong)经通道交给主循环写流 2,避免多任务争抢
|
|
||||||
let (ctl_tx, mut ctl_rx) = mpsc::unbounded_channel::<ControlMsg>();
|
|
||||||
let t0 = std::time::Instant::now();
|
|
||||||
|
|
||||||
// 读循环(流 2):输入事件 + Ping;Pong 附带视频下行方向的 QUIC 丢包统计
|
|
||||||
// (conn.stats().path 统计的是本端发送方向,agent 的发送方向即视频下行)
|
|
||||||
let keyreq_reader = keyreq.clone();
|
|
||||||
let conn_stats = conn.clone();
|
|
||||||
let reader = tokio::spawn(async move {
|
|
||||||
loop {
|
|
||||||
match read_control(&mut irecv).await {
|
|
||||||
Ok(ControlMsg::Input(ev)) => input::handle(ev),
|
|
||||||
Ok(ControlMsg::KeyFrameReq) => {
|
|
||||||
keyreq_reader.store(true, Ordering::Relaxed);
|
|
||||||
}
|
|
||||||
Ok(ControlMsg::Ping(t)) => {
|
|
||||||
let agent_ts = t0.elapsed().as_millis() as u64;
|
|
||||||
let p = conn_stats.stats().path;
|
|
||||||
let _ = ctl_tx.send(ControlMsg::Pong {
|
|
||||||
t,
|
|
||||||
agent_ts,
|
|
||||||
lost: p.lost_packets,
|
|
||||||
sent: p.sent_packets,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
Ok(_) => {}
|
|
||||||
Err(_) => break,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
loop {
|
|
||||||
tokio::select! {
|
|
||||||
changed = frames_rx.changed() => {
|
|
||||||
if changed.is_err() {
|
|
||||||
break; // 采集线程退出
|
|
||||||
}
|
|
||||||
if let Some(data) = frames_rx.borrow().clone() {
|
|
||||||
let wt = std::time::Instant::now();
|
|
||||||
let ok = send.write_all(&data).await.is_ok();
|
|
||||||
// write 耗时 > 单帧预算(16.7ms 的 1.2 倍) → QUIC 窗口排队深,
|
|
||||||
// 通知采集线程跳帧,把注入率降到网络实际吞吐水平
|
|
||||||
if wt.elapsed() > std::time::Duration::from_millis(20) {
|
|
||||||
congestion.store(true, Ordering::Relaxed);
|
|
||||||
}
|
|
||||||
if !ok {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ctl = ctl_rx.recv() => {
|
|
||||||
match ctl {
|
|
||||||
Some(m) => {
|
|
||||||
if write_control(&mut isend, &m).await.is_err() {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => break,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
reader.abort();
|
|
||||||
println!("[agent] session closed");
|
|
||||||
Ok(())
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -15,8 +15,7 @@ pub enum ControlMsg {
|
|||||||
Ping(u64),
|
Ping(u64),
|
||||||
/// t=主控端发送时刻(主控时钟),agent_ts=被控端收到时刻(被控时钟)
|
/// t=主控端发送时刻(主控时钟),agent_ts=被控端收到时刻(被控时钟)
|
||||||
/// 两者配合可估计时钟偏移,进而用帧头 ts_ms 计算端到端延迟
|
/// 两者配合可估计时钟偏移,进而用帧头 ts_ms 计算端到端延迟
|
||||||
/// lost/sent = agent 发送方向(视频下行)的 QUIC 丢包/发包累计计数(conn.stats().path)
|
Pong { t: u64, agent_ts: u64 },
|
||||||
Pong { t: u64, agent_ts: u64, lost: u64, sent: u64 },
|
|
||||||
Input(InputEvent),
|
Input(InputEvent),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -306,18 +306,12 @@ async fn end_to_end_capture_encode_transport_input() -> Result<()> {
|
|||||||
// 流 2:输入 + 控制
|
// 流 2:输入 + 控制
|
||||||
let (mut isend, mut irecv) = conn.open_bi().await?;
|
let (mut isend, mut irecv) = conn.open_bi().await?;
|
||||||
|
|
||||||
// Ping/Pong(延迟测量通道 + 下行丢包统计)
|
// Ping/Pong(延迟测量通道)
|
||||||
write_control(&mut isend, &ControlMsg::Ping(4242)).await?;
|
write_control(&mut isend, &ControlMsg::Ping(4242)).await?;
|
||||||
match read_control(&mut irecv).await? {
|
match read_control(&mut irecv).await? {
|
||||||
ControlMsg::Pong {
|
ControlMsg::Pong { t, agent_ts } => {
|
||||||
t,
|
|
||||||
agent_ts,
|
|
||||||
lost,
|
|
||||||
sent,
|
|
||||||
} => {
|
|
||||||
assert_eq!(t, 4242, "Pong 回显的时间戳不一致");
|
assert_eq!(t, 4242, "Pong 回显的时间戳不一致");
|
||||||
assert!(sent > 0, "下行发包计数应大于 0(视频流已在发)");
|
println!("[smoke] Pong 收到,agent_ts={agent_ts}");
|
||||||
println!("[smoke] Pong 收到,agent_ts={agent_ts},下行 sent={sent} lost={lost}");
|
|
||||||
}
|
}
|
||||||
other => bail!("期望 Pong,收到 {other:?}"),
|
other => bail!("期望 Pong,收到 {other:?}"),
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,37 +0,0 @@
|
|||||||
# 双机测试基线脚本(B1)
|
|
||||||
|
|
||||||
每个场景测试 60 秒,记录 HUD 读数填入《B侧设计文档.md》末尾的基线数据表。
|
|
||||||
|
|
||||||
## 准备
|
|
||||||
|
|
||||||
- 两端都用最新 release:`agent.exe` + `viewer.exe`(同目录带 3 个 mingw DLL)
|
|
||||||
- 被控机:`agent.exe --port 47800 --code 123456`
|
|
||||||
- 主控机:`viewer.exe --addr <被控机IP> --port 47800 --code 123456`
|
|
||||||
- 测试前确认:被控机亮屏有桌面;同一网络(记下是有线还是 WiFi 频段)
|
|
||||||
|
|
||||||
## 场景
|
|
||||||
|
|
||||||
| # | 场景 | 被控机操作 | 观察点 |
|
|
||||||
|---|---|---|---|
|
|
||||||
| 1 | 静止桌面 | 打开一个空白文档,不动 60s | FPS 应低(静止检测),E2E/JIT 应绿 |
|
|
||||||
| 2 | 视频播放 | 全屏播放任意 1080p 视频 | 码率峰值、FPS、丢包(LOSS 行) |
|
|
||||||
| 3 | 拖动窗口 | 持续快速拖动一个大窗口 60s | 最恶劣工况:E2E/P95/JIT 是否变红、DECFAIL 是否增长 |
|
|
||||||
|
|
||||||
## 记录方法
|
|
||||||
|
|
||||||
每个场景进行中截一张 HUD 图(Win+Shift+S 框选右上角),或肉眼逐行抄录:
|
|
||||||
|
|
||||||
```
|
|
||||||
FPS= RTT= E2E= JIT= P95= LOSS= DECFAIL= RATE=
|
|
||||||
```
|
|
||||||
|
|
||||||
## 附加记录
|
|
||||||
|
|
||||||
- 网络环境:有线 / WiFi 5GHz / WiFi 2.4GHz,信号强度
|
|
||||||
- 被控机 CPU 占用(任务管理器,agent.exe 一行)
|
|
||||||
- 编码器类型:当前 openh264 软编(A 侧换 NVENC 后需重测一轮对比)
|
|
||||||
|
|
||||||
## 注意
|
|
||||||
|
|
||||||
- LOSS 显示 `--` 表示第一个 Pong 还没回来或 Δsent=0(静止场景发送少,属正常)
|
|
||||||
- DECFAIL 在连接建立初期可能有 1-2 次(等第一个关键帧),后续不应增长;持续增长 = 关键帧自愈有问题,报给 A
|
|
||||||
@ -81,15 +81,8 @@ fn now_ms() -> u64 {
|
|||||||
T0.get().unwrap().elapsed().as_millis() as u64
|
T0.get().unwrap().elapsed().as_millis() as u64
|
||||||
}
|
}
|
||||||
|
|
||||||
/// 帧到达间隔环形缓冲(取 p95 用)
|
|
||||||
struct GapRing {
|
|
||||||
last: Option<Instant>,
|
|
||||||
ring: [u32; 64],
|
|
||||||
idx: usize,
|
|
||||||
filled: usize,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// 会话统计(HUD 数据源,全部原子量,跨任务共享)
|
/// 会话统计(HUD 数据源,全部原子量,跨任务共享)
|
||||||
|
#[derive(Default)]
|
||||||
struct Stats {
|
struct Stats {
|
||||||
/// 最近 RTT ms(0=未知)
|
/// 最近 RTT ms(0=未知)
|
||||||
rtt: AtomicU64,
|
rtt: AtomicU64,
|
||||||
@ -102,80 +95,6 @@ struct Stats {
|
|||||||
/// 累计收帧数 / 字节数
|
/// 累计收帧数 / 字节数
|
||||||
frames: AtomicU64,
|
frames: AtomicU64,
|
||||||
bytes: AtomicU64,
|
bytes: AtomicU64,
|
||||||
/// 抖动:相邻帧 |ΔE2E| 的 EMA(ms×16 定点存储避免浮点原子)
|
|
||||||
jitter_x16: AtomicU64,
|
|
||||||
prev_e2e: AtomicI64,
|
|
||||||
/// agent 发送侧(视频下行)QUIC 丢包/发包累计(最近一次 Pong)
|
|
||||||
agent_lost: AtomicU64,
|
|
||||||
agent_sent: AtomicU64,
|
|
||||||
/// H.264 解码失败计数(关键帧自愈验证指标)
|
|
||||||
dec_fail: AtomicU64,
|
|
||||||
/// 帧到达间隔环形缓冲
|
|
||||||
gaps: std::sync::Mutex<GapRing>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for Stats {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
rtt: AtomicU64::new(0),
|
|
||||||
offset: AtomicI64::new(0),
|
|
||||||
offset_valid: AtomicBool::new(false),
|
|
||||||
e2e: AtomicU64::new(0),
|
|
||||||
e2e_valid: AtomicBool::new(false),
|
|
||||||
frames: AtomicU64::new(0),
|
|
||||||
bytes: AtomicU64::new(0),
|
|
||||||
jitter_x16: AtomicU64::new(0),
|
|
||||||
prev_e2e: AtomicI64::new(-1),
|
|
||||||
agent_lost: AtomicU64::new(0),
|
|
||||||
agent_sent: AtomicU64::new(0),
|
|
||||||
dec_fail: AtomicU64::new(0),
|
|
||||||
gaps: std::sync::Mutex::new(GapRing {
|
|
||||||
last: None,
|
|
||||||
ring: [0; 64],
|
|
||||||
idx: 0,
|
|
||||||
filled: 0,
|
|
||||||
}),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Stats {
|
|
||||||
/// 记录一次帧到达:更新间隔环形缓冲与抖动 EMA
|
|
||||||
fn on_frame_arrival(&self, est: Option<i64>) {
|
|
||||||
let now = Instant::now();
|
|
||||||
if let Ok(mut g) = self.gaps.lock() {
|
|
||||||
if let Some(t) = g.last {
|
|
||||||
let gap = (now - t).as_millis() as u32;
|
|
||||||
let i = g.idx;
|
|
||||||
g.ring[i] = gap;
|
|
||||||
g.idx = (i + 1) % g.ring.len();
|
|
||||||
g.filled = (g.filled + 1).min(g.ring.len());
|
|
||||||
}
|
|
||||||
g.last = Some(now);
|
|
||||||
}
|
|
||||||
// 抖动 = |本帧E2E - 上帧E2E| 的 EMA(RFC3550 风格,÷16 衰减)
|
|
||||||
if let Some(e) = est {
|
|
||||||
let prev = self.prev_e2e.load(Ordering::Relaxed);
|
|
||||||
self.prev_e2e.store(e, Ordering::Relaxed);
|
|
||||||
if prev >= 0 {
|
|
||||||
let d = (e - prev).unsigned_abs() as u64;
|
|
||||||
let old = self.jitter_x16.load(Ordering::Relaxed);
|
|
||||||
let sm = if old == 0 { d * 16 } else { old + d * 16 / 16 - old / 16 };
|
|
||||||
self.jitter_x16.store(sm, Ordering::Relaxed);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// 帧间隔 p95(ms),样本不足返回 None
|
|
||||||
fn gap_p95(&self) -> Option<u32> {
|
|
||||||
let g = self.gaps.lock().ok()?;
|
|
||||||
if g.filled < 8 {
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
let mut v: Vec<u32> = g.ring[..g.filled].to_vec();
|
|
||||||
v.sort_unstable();
|
|
||||||
v.get(v.len() * 95 / 100).copied()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
@ -241,105 +160,48 @@ fn session(
|
|||||||
let (w, h) = (width as usize, height as usize);
|
let (w, h) = (width as usize, height as usize);
|
||||||
let stats = Arc::new(Stats::default());
|
let stats = Arc::new(Stats::default());
|
||||||
|
|
||||||
// 读任务(流 1):H.264 解码 → RGB → 单槽 latest-wins;同时统计端到端延迟与流量
|
// 读任务(流 1):H.264 解码 → RGB → mpsc;同时统计端到端延迟与流量
|
||||||
// 帧格式 (src_w, src_h, rgb);(0,0,_) = 解码失败占位,触发 KeyFrameReq
|
let (frame_tx, frame_rx) = std::sync::mpsc::channel::<Vec<u8>>();
|
||||||
// 单槽而非无界队列:渲染跟不上 60fps 到达率时旧帧直接被覆盖,绝不积压
|
|
||||||
//(无界 mpsc 在 NVENC 60fps 下会无限积压 → 延迟线性增长 + 渲染 drain 时
|
|
||||||
// 长时间阻塞窗口消息泵 → 窗口假死、HUD 停刷新)
|
|
||||||
let latest: Arc<std::sync::Mutex<Option<(u32, u32, Vec<u8>)>>> =
|
|
||||||
Arc::new(std::sync::Mutex::new(None));
|
|
||||||
{
|
{
|
||||||
let stats = stats.clone();
|
let stats = stats.clone();
|
||||||
let latest = latest.clone();
|
|
||||||
let mut decoder = openh264::decoder::Decoder::new()
|
let mut decoder = openh264::decoder::Decoder::new()
|
||||||
.map_err(|e| anyhow::anyhow!("decoder init failed: {e}"))?;
|
.map_err(|e| anyhow::anyhow!("decoder init failed: {e}"))?;
|
||||||
let mut rgb_buf: Vec<u8> = Vec::new();
|
|
||||||
let mut last_kfreq = Instant::now();
|
|
||||||
let mut skip_stale = 0u64;
|
|
||||||
let mut last_arr: Option<Instant> = None;
|
|
||||||
tokio::spawn(async move {
|
tokio::spawn(async move {
|
||||||
let mut size_logged = false;
|
|
||||||
loop {
|
loop {
|
||||||
match common::read_video_frame(&mut recv).await {
|
match common::read_video_frame(&mut recv).await {
|
||||||
Ok((hdr, payload)) => {
|
Ok((hdr, payload)) => {
|
||||||
stats.bytes.fetch_add(payload.len() as u64, Ordering::Relaxed);
|
stats.bytes.fetch_add(payload.len() as u64, Ordering::Relaxed);
|
||||||
stats.frames.fetch_add(1, Ordering::Relaxed);
|
stats.frames.fetch_add(1, Ordering::Relaxed);
|
||||||
// 与上一帧的到达间隔:≤100ms 才算"突发到达"。
|
|
||||||
// 桌面静止时 agent 以 2Hz 空闲重发,帧龄天然 ≥500ms,
|
|
||||||
// 不能按陈旧帧丢弃——否则静止桌面所有帧被跳过 →
|
|
||||||
// 永久黑屏 + KeyFrameReq/IDR 死循环(v0.8 实测教训)
|
|
||||||
let burst = matches!(last_arr, Some(t) if t.elapsed() <= Duration::from_millis(100));
|
|
||||||
last_arr = Some(Instant::now());
|
|
||||||
// 端到端延迟 = 接收时刻 - 时钟偏移 - 采集时刻(EMA 平滑)
|
// 端到端延迟 = 接收时刻 - 时钟偏移 - 采集时刻(EMA 平滑)
|
||||||
let mut est = None;
|
|
||||||
let mut stale = false;
|
|
||||||
if stats.offset_valid.load(Ordering::Relaxed) {
|
if stats.offset_valid.load(Ordering::Relaxed) {
|
||||||
let e =
|
let est =
|
||||||
now_ms() as i64 - stats.offset.load(Ordering::Relaxed)
|
now_ms() as i64 - stats.offset.load(Ordering::Relaxed)
|
||||||
- hdr.ts_ms as i64;
|
- hdr.ts_ms as i64;
|
||||||
if (0..5000).contains(&e) {
|
if (0..5000).contains(&est) {
|
||||||
// 积压判定必须同时满足:突发到达(背靠背)+ 帧龄>250ms。
|
|
||||||
// QUIC 可靠有序,积压须逐帧读出但可不解码——跳过解码
|
|
||||||
// 让队列以网络速度排空
|
|
||||||
stale = burst && e > 250;
|
|
||||||
// 空闲重发帧的帧龄不代表显示延迟,不计入 EMA
|
|
||||||
if burst || e < 250 {
|
|
||||||
let old = stats.e2e.load(Ordering::Relaxed) as i64;
|
let old = stats.e2e.load(Ordering::Relaxed) as i64;
|
||||||
let sm = if stats.e2e_valid.load(Ordering::Relaxed) {
|
let sm = if stats.e2e_valid.load(Ordering::Relaxed) {
|
||||||
(old * 4 + e) / 5
|
(old * 4 + est) / 5
|
||||||
} else {
|
} else {
|
||||||
e
|
est
|
||||||
};
|
};
|
||||||
stats.e2e.store(sm as u64, Ordering::Relaxed);
|
stats.e2e.store(sm as u64, Ordering::Relaxed);
|
||||||
stats.e2e_valid.store(true, Ordering::Relaxed);
|
stats.e2e_valid.store(true, Ordering::Relaxed);
|
||||||
est = Some(sm);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
stats.on_frame_arrival(est);
|
|
||||||
if stale {
|
|
||||||
skip_stale += 1;
|
|
||||||
if skip_stale % 60 == 1 {
|
|
||||||
eprintln!(
|
|
||||||
"[viewer] backlog: stale burst frame skipped (total {skip_stale})"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
// 限频请求关键帧:积压排空后从 IDR 重新衔接画面
|
|
||||||
if last_kfreq.elapsed() >= Duration::from_millis(200) {
|
|
||||||
last_kfreq = Instant::now();
|
|
||||||
if let Ok(mut slot) = latest.lock() {
|
|
||||||
*slot = Some((0, 0, Vec::new()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
match decoder.decode(&payload) {
|
match decoder.decode(&payload) {
|
||||||
Ok(Some(yuv)) => {
|
Ok(Some(yuv)) => {
|
||||||
let (dw, dh) = yuv.dimensions();
|
let (dw, dh) = yuv.dimensions();
|
||||||
let (dw, dh) = (dw as u32, dh as u32);
|
let mut rgb = vec![0u8; dw * dh * 3];
|
||||||
if !size_logged {
|
yuv.write_rgb8(&mut rgb);
|
||||||
size_logged = true;
|
if frame_tx.send(rgb).is_err() {
|
||||||
eprintln!(
|
break;
|
||||||
"[viewer] decoded frame {dw}x{dh} (window {}x{})",
|
|
||||||
hdr.width, hdr.height
|
|
||||||
);
|
|
||||||
}
|
|
||||||
rgb_buf.clear();
|
|
||||||
rgb_buf.resize(dw as usize * dh as usize * 3, 0);
|
|
||||||
yuv.write_rgb8(&mut rgb_buf);
|
|
||||||
// latest-wins:直接覆盖旧帧,无积压
|
|
||||||
if let Ok(mut slot) = latest.lock() {
|
|
||||||
*slot = Some((dw, dh, rgb_buf.clone()));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Ok(None) => {}
|
Ok(None) => {}
|
||||||
Err(e) => {
|
Err(e) => {
|
||||||
// 解码异常:请求被控端强制关键帧
|
// 解码异常:请求被控端强制关键帧
|
||||||
stats.dec_fail.fetch_add(1, Ordering::Relaxed);
|
|
||||||
eprintln!("[viewer] decode failed: {e}, request keyframe");
|
eprintln!("[viewer] decode failed: {e}, request keyframe");
|
||||||
if let Ok(mut slot) = latest.lock() {
|
let _ = frame_tx.send(Vec::new()); // 空帧占位唤醒渲染循环
|
||||||
*slot = Some((0, 0, Vec::new()));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -358,11 +220,9 @@ fn session(
|
|||||||
tokio::spawn(async move {
|
tokio::spawn(async move {
|
||||||
loop {
|
loop {
|
||||||
match read_control(&mut irecv).await {
|
match read_control(&mut irecv).await {
|
||||||
Ok(ControlMsg::Pong { t, agent_ts, lost, sent }) => {
|
Ok(ControlMsg::Pong { t, agent_ts }) => {
|
||||||
let r = now_ms();
|
let r = now_ms();
|
||||||
stats.rtt.store(r.saturating_sub(t), Ordering::Relaxed);
|
stats.rtt.store(r.saturating_sub(t), Ordering::Relaxed);
|
||||||
stats.agent_lost.store(lost, Ordering::Relaxed);
|
|
||||||
stats.agent_sent.store(sent, Ordering::Relaxed);
|
|
||||||
// agent_ts ≈ (t+r)/2 时刻的 agent 时钟读数 → 偏移 EMA
|
// agent_ts ≈ (t+r)/2 时刻的 agent 时钟读数 → 偏移 EMA
|
||||||
let est = agent_ts as i64 - ((t + r) / 2) as i64;
|
let est = agent_ts as i64 - ((t + r) / 2) as i64;
|
||||||
let old = stats.offset.load(Ordering::Relaxed);
|
let old = stats.offset.load(Ordering::Relaxed);
|
||||||
@ -375,10 +235,7 @@ fn session(
|
|||||||
stats.offset_valid.store(true, Ordering::Relaxed);
|
stats.offset_valid.store(true, Ordering::Relaxed);
|
||||||
}
|
}
|
||||||
Ok(_) => {}
|
Ok(_) => {}
|
||||||
Err(e) => {
|
Err(_) => break,
|
||||||
eprintln!("[viewer] control stream closed: {e} (RTT/LOSS 将停止更新)");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -398,11 +255,9 @@ fn session(
|
|||||||
let push = |tx: &tokio::sync::mpsc::UnboundedSender<Vec<u8>>, m: ControlMsg| {
|
let push = |tx: &tokio::sync::mpsc::UnboundedSender<Vec<u8>>, m: ControlMsg| {
|
||||||
let _ = tx.send(common::encode_control(&m));
|
let _ = tx.send(common::encode_control(&m));
|
||||||
};
|
};
|
||||||
// 入会立即请求 IDR:避免从 GOP 中间接入收到裸 P 帧解码失败导致启动黑屏
|
|
||||||
push(&msg_tx, ControlMsg::KeyFrameReq);
|
|
||||||
|
|
||||||
let mut window = Window::new(
|
let mut window = Window::new(
|
||||||
"mvp-remote v0.8.1-CatchUp (Esc 退出)",
|
"mvp-remote viewer (Esc 退出)",
|
||||||
w,
|
w,
|
||||||
h,
|
h,
|
||||||
WindowOptions {
|
WindowOptions {
|
||||||
@ -423,8 +278,6 @@ fn session(
|
|||||||
let mut hud_bytes = 0u64;
|
let mut hud_bytes = 0u64;
|
||||||
let mut hud_fps = 0u64;
|
let mut hud_fps = 0u64;
|
||||||
let mut hud_mbps = 0f64;
|
let mut hud_mbps = 0f64;
|
||||||
let mut hud_lost = 0u64;
|
|
||||||
let mut hud_sent = 0u64;
|
|
||||||
|
|
||||||
loop {
|
loop {
|
||||||
if !window.is_open() || window.is_key_down(Key::Escape) {
|
if !window.is_open() || window.is_key_down(Key::Escape) {
|
||||||
@ -437,16 +290,19 @@ fn session(
|
|||||||
push(&msg_tx, ControlMsg::Ping(now_ms()));
|
push(&msg_tx, ControlMsg::Ping(now_ms()));
|
||||||
}
|
}
|
||||||
|
|
||||||
// 1) 渲染最新帧(单槽 latest-wins:每迭代只取最新一帧,天然防积压)
|
// 1) 渲染最新帧(只保留最新,丢弃积压);空帧=解码异常,请求关键帧
|
||||||
if let Ok(mut slot) = latest.lock() {
|
loop {
|
||||||
if let Some((sw, sh, raw)) = slot.take() {
|
match frame_rx.try_recv() {
|
||||||
|
Ok(raw) => {
|
||||||
if raw.is_empty() {
|
if raw.is_empty() {
|
||||||
push(&msg_tx, ControlMsg::KeyFrameReq);
|
push(&msg_tx, ControlMsg::KeyFrameReq);
|
||||||
} else if sw > 0 && sh > 0 {
|
} else if raw.len() == w * h * 3 {
|
||||||
blit(&mut buffer, w, h, &raw, sw as usize, sh as usize);
|
blit(&mut buffer, &raw);
|
||||||
dirty = true;
|
dirty = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Err(_) => break,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2) 键盘
|
// 2) 键盘
|
||||||
@ -511,9 +367,7 @@ fn session(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 6) HUD:指标每秒刷新一次;每秒至少强制呈现一次(视频冻结/黑屏时 HUD 依然可见)
|
// 6) HUD:每秒刷新一次指标,画在右上角
|
||||||
let mut need_present = dirty;
|
|
||||||
let (hud_loss, hud_jit, hud_p95, hud_dec);
|
|
||||||
if hud_last.elapsed() >= Duration::from_secs(1) {
|
if hud_last.elapsed() >= Duration::from_secs(1) {
|
||||||
let f = stats.frames.load(Ordering::Relaxed);
|
let f = stats.frames.load(Ordering::Relaxed);
|
||||||
let b = stats.bytes.load(Ordering::Relaxed);
|
let b = stats.bytes.load(Ordering::Relaxed);
|
||||||
@ -521,47 +375,12 @@ fn session(
|
|||||||
hud_mbps = (b.saturating_sub(hud_bytes)) as f64 * 8.0 / 1e6;
|
hud_mbps = (b.saturating_sub(hud_bytes)) as f64 * 8.0 / 1e6;
|
||||||
hud_frames = f;
|
hud_frames = f;
|
||||||
hud_bytes = b;
|
hud_bytes = b;
|
||||||
// 丢包率 = Δlost / Δsent(agent 发送方向,随 Pong 同步)
|
|
||||||
let l = stats.agent_lost.load(Ordering::Relaxed);
|
|
||||||
let s = stats.agent_sent.load(Ordering::Relaxed);
|
|
||||||
hud_loss = if s > hud_sent {
|
|
||||||
((l - hud_lost) as f64 / (s - hud_sent) as f64 * 100.0).min(99.9)
|
|
||||||
} else {
|
|
||||||
-1.0
|
|
||||||
};
|
|
||||||
hud_lost = l;
|
|
||||||
hud_sent = s;
|
|
||||||
hud_jit = stats.jitter_x16.load(Ordering::Relaxed) / 16;
|
|
||||||
hud_p95 = stats.gap_p95();
|
|
||||||
hud_dec = stats.dec_fail.load(Ordering::Relaxed);
|
|
||||||
hud_last = Instant::now();
|
hud_last = Instant::now();
|
||||||
need_present = true; // HUD 面板每秒至少重绘一次
|
|
||||||
} else {
|
|
||||||
hud_loss = f64::NAN;
|
|
||||||
hud_jit = 0;
|
|
||||||
hud_p95 = None;
|
|
||||||
hud_dec = 0;
|
|
||||||
}
|
}
|
||||||
if need_present {
|
if dirty {
|
||||||
let rtt = stats.rtt.load(Ordering::Relaxed);
|
let rtt = stats.rtt.load(Ordering::Relaxed);
|
||||||
let e2e = stats.e2e.load(Ordering::Relaxed);
|
let e2e = stats.e2e.load(Ordering::Relaxed);
|
||||||
let e2e_ok = stats.e2e_valid.load(Ordering::Relaxed);
|
let e2e_ok = stats.e2e_valid.load(Ordering::Relaxed);
|
||||||
let loss_str = if hud_loss.is_nan() {
|
|
||||||
"--".to_string()
|
|
||||||
} else if hud_loss < 0.0 {
|
|
||||||
"--".to_string()
|
|
||||||
} else {
|
|
||||||
format!("{hud_loss:.1}%")
|
|
||||||
};
|
|
||||||
let loss_c = if hud_loss.is_nan() || hud_loss < 0.0 {
|
|
||||||
C_GRAY
|
|
||||||
} else {
|
|
||||||
lat_color(hud_loss < 1.0, hud_loss < 5.0)
|
|
||||||
};
|
|
||||||
let jit_c = lat_color(hud_jit < 10, hud_jit < 30);
|
|
||||||
let p95_c = hud_p95
|
|
||||||
.map(|p| lat_color(p < 60, p < 150))
|
|
||||||
.unwrap_or(C_GRAY);
|
|
||||||
draw_hud(
|
draw_hud(
|
||||||
&mut buffer,
|
&mut buffer,
|
||||||
w,
|
w,
|
||||||
@ -573,10 +392,6 @@ fn session(
|
|||||||
&if e2e_ok { format!("{e2e}ms") } else { "--".into() },
|
&if e2e_ok { format!("{e2e}ms") } else { "--".into() },
|
||||||
lat_color(e2e < 100, e2e < 200),
|
lat_color(e2e < 100, e2e < 200),
|
||||||
),
|
),
|
||||||
("JIT", &format!("{hud_jit}ms"), jit_c),
|
|
||||||
("P95", &hud_p95.map(|p| format!("{p}ms")).unwrap_or("--".into()), p95_c),
|
|
||||||
("LOSS", &loss_str, loss_c),
|
|
||||||
("DECFAIL", &format!("{hud_dec}"), if hud_dec == 0 { C_GRAY } else { C_RED }),
|
|
||||||
("RATE", &format!("{:.0}MBP", hud_mbps), C_GRAY),
|
("RATE", &format!("{:.0}MBP", hud_mbps), C_GRAY),
|
||||||
("RES", &format!("{w}x{h}"), C_GRAY),
|
("RES", &format!("{w}x{h}"), C_GRAY),
|
||||||
],
|
],
|
||||||
@ -658,7 +473,6 @@ fn glyph(c: u8) -> [u8; 5] {
|
|||||||
b':' => [0x00, 0x36, 0x36, 0x00, 0x00],
|
b':' => [0x00, 0x36, 0x36, 0x00, 0x00],
|
||||||
b'.' => [0x00, 0x60, 0x60, 0x00, 0x00],
|
b'.' => [0x00, 0x60, 0x60, 0x00, 0x00],
|
||||||
b'-' => [0x08, 0x08, 0x08, 0x08, 0x08],
|
b'-' => [0x08, 0x08, 0x08, 0x08, 0x08],
|
||||||
b'%' => [0x13, 0x18, 0x04, 0x0A, 0x11],
|
|
||||||
b' ' => [0x00; 5],
|
b' ' => [0x00; 5],
|
||||||
_ => [0x00; 5],
|
_ => [0x00; 5],
|
||||||
}
|
}
|
||||||
@ -732,17 +546,9 @@ fn draw_hud(buffer: &mut [u32], w: usize, lines: &[(&str, &str, u32)]) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// RGB888 字节(openh264 解码输出)→ minifb 0RGB u32 缓冲。
|
/// RGB888 字节(openh264 解码输出)→ minifb 0RGB u32 缓冲
|
||||||
/// 支持源尺寸与窗口不同(解码器可能对齐到 16 倍数,如 1080→1088):
|
fn blit(buffer: &mut [u32], raw: &[u8]) {
|
||||||
/// 逐行拷贝重叠区域,源小于窗口时右侧/下方留黑。
|
for (px, chunk) in buffer.iter_mut().zip(raw.chunks_exact(3)) {
|
||||||
fn blit(buffer: &mut [u32], w: usize, h: usize, raw: &[u8], dw: usize, dh: usize) {
|
|
||||||
let cw = w.min(dw);
|
|
||||||
let ch = h.min(dh);
|
|
||||||
for row in 0..ch {
|
|
||||||
let src = &raw[row * dw * 3..row * dw * 3 + cw * 3];
|
|
||||||
let dst = &mut buffer[row * w..row * w + cw];
|
|
||||||
for (px, chunk) in dst.iter_mut().zip(src.chunks_exact(3)) {
|
|
||||||
*px = ((chunk[0] as u32) << 16) | ((chunk[1] as u32) << 8) | chunk[2] as u32;
|
*px = ((chunk[0] as u32) << 16) | ((chunk[1] as u32) << 8) | chunk[2] as u32;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|||||||
70
构建运行手册.md
70
构建运行手册.md
@ -1,17 +1,17 @@
|
|||||||
# MVP 远程控制 Demo · 构建运行手册
|
# MVP 远程控制 Demo · 构建运行手册
|
||||||
|
|
||||||
> 项目路径:`D:\code\remote\`
|
> 项目路径:`D:\code\remote\`
|
||||||
> 形态:Rust workspace:`common`(协议)、`agent-core`(平台无关会话层,当前供 linux-agent 使用)、`agent`(Windows 被控端)、`linux-agent`(Linux 被控端)、`viewer`(主控端)
|
> 形态:Rust workspace:`common`(协议)、`agent-core`(平台无关会话层)、`agent`(Windows 被控端)、`linux-agent`(Linux 被控端)、`viewer`(主控端)
|
||||||
|
|
||||||
## 1. 功能范围(量级一 Demo)
|
## 1. 功能范围(量级一 Demo)
|
||||||
|
|
||||||
- ✅ DXGI Desktop Duplication 全屏采集 + NVENC 硬编(无 N 卡时自动回落 openh264 软编)
|
- ✅ DXGI Desktop Duplication 全屏采集(GPU 拷贝,脏区/硬编码留待二期)
|
||||||
- ✅ QUIC 加密传输(自签名证书,传输层已加密)
|
- ✅ LZ4 压缩 + QUIC 加密传输(自签名证书,传输层已加密)
|
||||||
- ✅ 验证码认证(默认 123456)
|
- ✅ 验证码认证(默认 123456)
|
||||||
- ✅ 键鼠远程控制(SendInput 注入,虚拟桌面绝对坐标 + 扫描码)
|
- ✅ 键鼠远程控制(SendInput 注入,虚拟桌面绝对坐标 + 扫描码)
|
||||||
- ✅ 桌面静止时低频重发(保持画面新鲜)
|
- ✅ 桌面静止时低频重发(保持画面新鲜)
|
||||||
- ✅ Linux 被控端(X11 采集 + XTest 注入,见第 8 节)
|
- ✅ Linux 被控端(X11 采集 + XTest 注入,与 Windows 端共用同一套协议与会话层)
|
||||||
- ❌ 暂无:P2P 打洞/中继(当前仅局域网/可直连地址)、音频、文件传输
|
- ❌ 暂无:硬件编码、P2P 打洞/中继(当前仅局域网/可直连地址)、音频、文件传输
|
||||||
|
|
||||||
## 2. 环境要求
|
## 2. 环境要求
|
||||||
|
|
||||||
@ -80,30 +80,6 @@ viewer.exe --addr <被控端IP> --port 47800 --code 888888
|
|||||||
4. 高 DPI/多屏:当前只采集主输出(EnumOutputs(0))。
|
4. 高 DPI/多屏:当前只采集主输出(EnumOutputs(0))。
|
||||||
5. 主控端窗口固定为远端分辨率,颜色序 BGRA→0RGB 若异常可在 `blit()` 一键翻转。
|
5. 主控端窗口固定为远端分辨率,颜色序 BGRA→0RGB 若异常可在 `blit()` 一键翻转。
|
||||||
|
|
||||||
### 6.1 待修问题(已定位,尚未修,均在 Windows `agent/`)
|
|
||||||
|
|
||||||
1. **错误验证码时 `AuthFail` 送不达**:`agent/src/main.rs` 写完 `AuthFail` 后立刻
|
|
||||||
`send.finish()` 并返回,进程退出会把 QUIC 缓冲区里尚未发出的数据一起带走,
|
|
||||||
客户端只会看到 `connection lost` 而不是 `AuthFail`。
|
|
||||||
修法:`finish()` 后等对端读到并挂断(`conn.closed()` + 超时)再退出。
|
|
||||||
|
|
||||||
2. **软编路径下静止桌面仍不响应关键帧请求**(`04c02d9` 只修了 NVENC 那一半):
|
|
||||||
`agent/src/capture.rs` 的 `Ok(false)`(画面未变)分支里,`force_key` 被
|
|
||||||
`keyreq.swap` 消费后,只有 `EncoderKind::Nvenc` 分支拿它去重编 IDR;
|
|
||||||
`EncoderKind::Soft` 分支仍然只是「重发最后一帧码流副本」,标志被直接丢弃。
|
|
||||||
后果:**无 N 卡 / 驱动异常(走软编兜底)的机器上,解码端一旦出错,静止画面下
|
|
||||||
永远拿不到 IDR,表现为黑屏。**
|
|
||||||
修法:软编路径同样保留最近一帧裸像素,`force_key` 时重编一个真关键帧。
|
|
||||||
|
|
||||||
3. **单次 `KeyFrameReq` 可能被静默吞掉**:同一个 `keyreq.swap(false, …)` 写在了
|
|
||||||
`if last_sent.elapsed() > 500ms` 的**外面**,因此请求若落在距上次发送 500ms 之内,
|
|
||||||
标志已被消费但分支不进入,该次请求就丢了,必须等下一次请求才可能生效
|
|
||||||
(主控端目前周期性重发,故表现为延迟而非永久黑屏)。
|
|
||||||
修法:把 `swap` 移进时间闸内,或先在闸外预判、进闸后再消费。
|
|
||||||
|
|
||||||
> 第 1、2 条在 `feature/agent-linux` 分支的 `agent-core` 里已经实现(**Linux 侧生效**),
|
|
||||||
> 但按"不与他线争抢 `agent/`"的约定,**本期没有改动 Windows 代码**。
|
|
||||||
|
|
||||||
## 7. 下一阶段任务队列(Phase 1 剩余)
|
## 7. 下一阶段任务队列(Phase 1 剩余)
|
||||||
|
|
||||||
1. H.264:接 openh264(软编兜底)→ NVENC/QSV(硬编优先)
|
1. H.264:接 openh264(软编兜底)→ NVENC/QSV(硬编优先)
|
||||||
@ -114,25 +90,21 @@ viewer.exe --addr <被控端IP> --port 47800 --code 888888
|
|||||||
|
|
||||||
## 8. Linux 被控端(linux-agent)
|
## 8. Linux 被控端(linux-agent)
|
||||||
|
|
||||||
### 8.1 现状与边界(重要)
|
### 8.1 架构:会话层抽到 agent-core
|
||||||
|
|
||||||
本期**只在新增文件里做,未改动 Windows `agent/`**,原因见下:
|
平台差异只留在采集/注入两个模块里,QUIC 握手、认证、编码、丢帧、输入分发全部共用,
|
||||||
|
**主控端 viewer 不需要任何改动**:
|
||||||
|
|
||||||
| crate / 文件 | 职责 | 当前使用者 |
|
| crate / 文件 | 职责 | 平台 |
|
||||||
|---|---|---|
|
|---|---|---|
|
||||||
| `agent-core/src/lib.rs` | QUIC/TLS 握手、传输调优、验证码认证、会话/select 循环、latest-wins 单槽、输入分发,以及软件编码视频管线(openh264) | **仅 linux-agent** |
|
| `agent-core/src/lib.rs` | QUIC/TLS 握手、验证码认证、H.264 编码下行、latest-wins 丢帧、输入分发 | 共用 |
|
||||||
|
| `agent/src/capture.rs` | DXGI Desktop Duplication 采集 | Windows |
|
||||||
|
| `agent/src/input.rs` | SendInput 注入 | Windows |
|
||||||
| `linux-agent/src/capture.rs` | X11 `GetImage` 采集 + 整帧变更检测 | Linux |
|
| `linux-agent/src/capture.rs` | X11 `GetImage` 采集 + 整帧变更检测 | Linux |
|
||||||
| `linux-agent/src/input.rs` | XTest 注入 + 扫描码→X11 keycode 映射 | Linux |
|
| `linux-agent/src/input.rs` | XTest 注入 + 扫描码→X11 keycode 映射 | Linux |
|
||||||
| `agent/`(Windows) | 保留原有自持会话循环 + NVENC/软编双路编码,**本期未动** | Windows |
|
|
||||||
|
|
||||||
**为什么 Windows 端没有一并接过来**:`agent/` 的 NVENC 路径是「GPU 内 BGRA→H.264 零转换零拷贝」,
|
两端靠 `ScreenCapturer` / `InputInjector` 两个 trait 注入,编码档位(5Mbps / 30fps / 关键帧周期 300)
|
||||||
编码器必须直接吃 DXGI 的 GPU 纹理;而 `agent-core` 目前的接缝是 `ScreenCapturer`(返回 CPU 上的
|
与线格式完全一致;协议**未做任何改动**。
|
||||||
BGRA 字节),硬接会把零拷贝优势废掉。正确的接缝应是「平台视频管线产出**已编码帧**」
|
|
||||||
(`VideoSource` 语义),待 `agent/` 由 NVENC 那条线稳定后再重切,届时应把 `openh264` 从
|
|
||||||
`agent-core` 移到各平台 crate。
|
|
||||||
|
|
||||||
在此之前 Windows 与 Linux 各持一份会话循环,属于**有意的过渡态**:`common/` 协议改动需要两处同步
|
|
||||||
(例如本期跟着补的 `Pong{lost,sent}`)。
|
|
||||||
|
|
||||||
### 8.2 构建
|
### 8.2 构建
|
||||||
|
|
||||||
@ -143,7 +115,7 @@ export PATH="$USERPROFILE/.cargo/bin:/d/mingw64/bin:$PATH" # Git Bash 写法
|
|||||||
cargo build --release
|
cargo build --release
|
||||||
```
|
```
|
||||||
|
|
||||||
Linux 侧显式指定包(跨平台交叉编译不推荐,用容器最省事):
|
Linux 侧显式指定包(交叉编译不推荐,用容器最省事):
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
cargo build --release -p linux-agent
|
cargo build --release -p linux-agent
|
||||||
@ -165,12 +137,8 @@ bash scripts/linux-smoke.sh
|
|||||||
```
|
```
|
||||||
|
|
||||||
脚本自建 Xvfb 虚拟屏后跑端到端测试,覆盖:X11 采集 → openh264 编码 → QUIC 下行解帧、
|
脚本自建 Xvfb 虚拟屏后跑端到端测试,覆盖:X11 采集 → openh264 编码 → QUIC 下行解帧、
|
||||||
验证码认证(含**错误验证码被拒**)、Ping/Pong(含下行丢包统计字段)、静止桌面下的关键帧
|
验证码认证(含**错误验证码被拒**)、Ping/Pong、静止桌面下的关键帧恢复(断言拿到 IDR),
|
||||||
恢复,以及**输入注入实证**——注入鼠标移动后,从另一条 X11 连接读回指针真实坐标。
|
以及**输入注入实证**——注入鼠标移动后,从另一条 X11 连接读回指针真实坐标。
|
||||||
|
|
||||||
> 静止关键帧那条用例做过**变异测试**:把修复退回会失败、恢复后通过,确认断言不是摆设。
|
|
||||||
> 注意扰动量必须小(画 64x64 小方块)——整屏刷白会触发编码器场景切换自动 IDR,
|
|
||||||
> 于是"重发旧帧"和"真重编关键帧"拿到同样的字节,用例就失去区分度。
|
|
||||||
|
|
||||||
### 8.5 键码映射(两端最关键的差异)
|
### 8.5 键码映射(两端最关键的差异)
|
||||||
|
|
||||||
@ -184,7 +152,7 @@ bash scripts/linux-smoke.sh
|
|||||||
### 8.6 Linux 侧已知限制
|
### 8.6 Linux 侧已知限制
|
||||||
|
|
||||||
1. 仅支持 32bpp TrueColor 视觉(绝大多数桌面满足),其他格式启动即明确报错而非静默出错;
|
1. 仅支持 32bpp TrueColor 视觉(绝大多数桌面满足),其他格式启动即明确报错而非静默出错;
|
||||||
2. 采集走核心协议 `GetImage`,每帧经 X socket 全量传输,静止桌面也会持续轮询抓帧;
|
2. 采集走核心协议 `GetImage`,每帧经 X socket 全量传输;**MIT-SHM 共享内存 + XDamage 脏区**
|
||||||
**MIT-SHM 共享内存 + XDamage 脏区**是下一步优化(锚点已写在 `linux-agent/src/capture.rs` 顶部注释);
|
是下一步优化(锚点已写在 `linux-agent/src/capture.rs` 顶部注释);
|
||||||
3. 仅覆盖 X11 / XWayland;纯 Wayland(无 XWayland)需另走 PipeWire 门户;
|
3. 仅覆盖 X11 / XWayland;纯 Wayland(无 XWayland)需另走 PipeWire 门户;
|
||||||
4. 键位表按 Xorg evdev 标准 keycode 编写,自定义键盘布局可能需要调整。
|
4. 键位表按 Xorg evdev 标准 keycode 编写,自定义键盘布局可能需要调整。
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user